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Lily

Assassin Mythic Ranked · Diamond
49.1%Win rate across all maps
69,482Games
100Trust Score
68. of 105Rank by score

Best map: Flaring Phoenix with 53.9% from 6,590 games.

Wins early — in Gem Grab 2.6 points better in short rounds than in long ones (51.0% against 48.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 34.PopularityBreadthCounter safetyStar rate
Win rate 34.49.1 %
Popularity 61.0.83 %
Breadth 38.10% of maps
Counter safety 52.31.5 %
Star rate 81.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 51.7% from 1,471 appearances08/05 — 50.0% from 4,440 appearances08/06 — 49.2% from 3,717 appearances08/11 — 44.4% from 880 appearances08/12 — 48.6% from 2,284 appearances08/13 — 47.6% from 3,257 appearances08/14 — 47.4% from 3,695 appearances08/15 — 49.3% from 3,891 appearances08/16 — 48.5% from 4,271 appearances08/17 — 48.3% from 4,583 appearances08/18 — 49.0% from 4,511 appearances08/19 — 45.9% from 1,268 appearances08/20 — 47.9% from 9,087 appearances08/21 — 48.6% from 16,499 appearances08/22 — 49.7% from 11,900 appearances08/23 — 48.7% from 9,024 appearances08/24 — 49.3% from 11,136 appearances08/25 — 50.6% from 9,204 appearances08/26 — 51.4% from 2,632 appearances
51.7%08/04 51.4%08/26

Pick rate

08/04 — 0.8% from 1,471 appearances08/05 — 0.8% from 4,440 appearances08/06 — 0.7% from 3,717 appearances08/11 — 0.9% from 880 appearances08/12 — 0.9% from 2,284 appearances08/13 — 0.9% from 3,257 appearances08/14 — 0.9% from 3,695 appearances08/15 — 0.9% from 3,891 appearances08/16 — 0.9% from 4,271 appearances08/17 — 0.9% from 4,583 appearances08/18 — 0.9% from 4,511 appearances08/19 — 1.0% from 1,268 appearances08/20 — 0.8% from 9,087 appearances08/21 — 0.8% from 16,499 appearances08/22 — 0.9% from 11,900 appearances08/23 — 0.9% from 9,024 appearances08/24 — 0.8% from 11,136 appearances08/25 — 0.9% from 9,204 appearances08/26 — 0.9% from 2,632 appearances
0.8%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.1% from 3,085 gamesSilver — 45.7% from 8,436 gamesGold — 49.8% from 98,128 gamesDiamond — 49.0% from 108,879 gamesMythic — 48.0% from 461,905 gamesLegendary — 47.8% from 77,085 gamesMasters — 47.8% from 1,491 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 53.9%
6590 87
Safe(r) Zone Heist 52.9%
2099 70
Pit Stop Heist 51.9%
2918 75
Layer Cake Bounty 50.7%
8205 90
Hot Potato Heist 51.0%
2808 74
Hard Rock Mine Gem Grab 50.3%
5769 85
Safe Zone Heist 50.8%
2001 69
Out in the Open Knockout 50.2%
3383 77
Kaboom Canyon Heist 50.4%
2471 72
Gem Fort Gem Grab 48.3%
5019 83
Bridge Too Far Heist 49.4%
1277 62
Belle's Rock Knockout 48.1%
1847 68
New Horizons Knockout 47.5%
2540 72
Double Swoosh Gem Grab 47.1%
4216 80
Undermine Gem Grab 47.1%
3764 78
Crystal Arcade Gem Grabprev. season 47.3%
2004 69
Dry Season Bounty 46.9%
2423 72
Deathcap Trap Gem Grabprev. season 46.9%
1891 68
Parallel Plays Hot Zone 46.9%
1616 66
Hideout Bounty 46.7%
1812 67
Triple Dribble Brawl Ball 47.0%
564 50
Rustic Arcade Gem Grab 45.8%
1908 68
Open Business Hot Zone 47.1%
510 48
Pinhole Punt Brawl Ball+Mythic + Gold 50.0%
60 16
Shooting Star Bounty 45.3%
1297 62
Pinball Dreams Brawl Ball 45.7%
602 51
Center Stage Brawl Ball 45.1%
767 55
Sneaky Fields Brawl Ball 43.9%
647 52
Beach Ball Brawl Ball+Mythic + Gold 43.6%
117 26
Dueling Beetles Hot Zone 42.4%
845 56
Spiraling Out Brawl Ball 42.1%
608 51
Ring of Fire Hot Zone 41.6%
923 57

Who beats Lily and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lily, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Malenawu Masters 56 37.3% 55.4%
2 Tiktok RussBS94 Legendary 20 35.5% 70.0%
3 男友不管男模會館 Diamond 30 34.6% 56.7%
4 Vibe MKR Mythic 34 34.1% 52.9%
5 夢歩 Diamond 36 32.7% 47.2%