My roster

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EN

Lola

Damage Dealer Epic Ranked · Mythic
49.0%Win rate across all maps
3,846Games
79Trust Score
62. of 105Rank by score
+3.3Skill bonus

Best map: Bridge Too Far with 56.7% from 974 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 9.BreadthCounter safetyStar rate
Win rate 50.49.1 %
Popularity 9.0.11 %
Breadth 31.3% of maps
Counter safety 73.35.7 %
Star rate 12.15.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 9 earlier days are left out — below 288 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 50.4% from 476 appearances08/05 — 48.9% from 1,843 appearances08/06 — 48.2% from 1,093 appearances08/10 — 47.3% from 901 appearances08/11 — 48.5% from 3,042 appearances08/12 — 47.9% from 4,949 appearances08/13 — 47.5% from 5,014 appearances08/14 — 48.6% from 4,416 appearances08/15 — 46.5% from 4,297 appearances08/16 — 48.7% from 4,521 appearances08/17 — 48.7% from 4,564 appearances08/18 — 48.8% from 3,948 appearances08/19 — 45.7% from 1,107 appearances08/21 — 49.0% from 720 appearances08/22 — 48.2% from 695 appearances08/23 — 47.6% from 666 appearances08/24 — 50.2% from 944 appearances08/25 — 50.3% from 608 appearances
50.4%08/04 50.3%08/25

Pick rate

08/04 — 0.1% from 476 appearances08/05 — 0.1% from 1,843 appearances08/06 — 0.1% from 1,093 appearances08/10 — 0.1% from 901 appearances08/11 — 0.1% from 3,042 appearances08/12 — 0.1% from 4,949 appearances08/13 — 0.1% from 5,014 appearances08/14 — 0.1% from 4,416 appearances08/15 — 0.1% from 4,297 appearances08/16 — 0.1% from 4,521 appearances08/17 — 0.1% from 4,564 appearances08/18 — 0.1% from 3,948 appearances08/19 — 0.1% from 1,107 appearances08/21 — 0.1% from 720 appearances08/22 — 0.1% from 695 appearances08/23 — 0.1% from 666 appearances08/24 — 0.1% from 944 appearances08/25 — 0.1% from 608 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 46.5% to 49.8%). The higher the tier, the better he does.

Bronze — 48.8% from 525 gamesSilver — 47.2% from 1,031 gamesGold — 48.0% from 7,735 gamesDiamond — 48.2% from 10,646 gamesMythic — 48.2% from 44,935 gamesLegendary — 50.0% from 20,675 gamesMasters — 48.4% from 1,113 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 7 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 56.7%
974 58
Rustic Arcade Gem Grabprev. season 50.8%
2952 75
Dry Season Bountyprev. season 50.8%
1403 64
Shooting Star Bountyprev. season 49.8%
1585 65
Kaboom Canyon Heist 49.3%
641 52
Out in the Open Knockoutprev. season 47.9%
1880 68
Hideout Bountyprev. season 47.8%
1512 65
Crystal Arcade Gem Grabprev. season 47.8%
1523 65
Safe(r) Zone Heist+Legendary + Diamond 48.8%
668 52
Spiraling Out Brawl Ball+Legendary + Diamond 50.2%
273 39
Undermine Gem Grabprev. season 47.3%
1666 66
Deathcap Trap Gem Grabprev. season 47.0%
1503 65
Hard Rock Mine Gem Grabprev. season 47.0%
1351 63
Gem Fort Gem Grabprev. season 46.9%
1298 62
Flaring Phoenix Knockoutprev. season 47.0%
1046 59
Double Swoosh Gem Grabprev. season 46.8%
1339 63
Safe Zone Heistprev. season 45.7%
2786 74
New Horizons Knockoutprev. season 46.1%
1267 62
Ring of Fire Hot Zoneprev. season 45.5%
1721 67
Center Stage Brawl Ballprev. season 45.4%
1050 59
Belle's Rock Knockoutprev. season 45.0%
814 55
Triple Dribble Brawl Ball+Legendaryprev. season 45.0%
622 51
Layer Cake Bountyprev. season 44.9%
731 54
Dueling Beetles Hot Zone+Legendaryprev. season 44.2%
772 55
Hot Potato Heistprev. season 42.4%
1878 68
Sneaky Fields Brawl Ball+Legendary + Diamondprev. season 42.5%
612 51
Pinball Dreams Brawl Ballprev. season 42.2%
765 55
Pit Stop Heist+Legendary + Diamond 41.5%
188 34
Parallel Plays Hot Zone+Legendary + Diamondprev. season 41.1%
455 47
Open Business Hot Zoneprev. season 40.1%
828 56

Who beats Lola and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 52.1% 75.2%
2 黑毛牛排 Gold 29 29.4% 34.5%
3 こじ Gold 30 28.3% 30.0%