My roster

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EN

Lola

Damage Dealer Epic Ranked · Legendary
51.6%Win rate across all maps
1,896Games
68Trust Score
66. of 105Rank by score
+3.3Skill bonus

Best map: Rustic Arcade with 52.2% from 1,419 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 48.51.6 %
Popularity 24.0.15 %
Breadth 0.0% of maps
Counter safety 80.31.9 %
Star rate 22.17.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 212 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 50.0% from 892 appearances08/05 — 50.6% from 1,945 appearances08/06 — 53.9% from 947 appearances08/07 — 46.7% from 443 appearances08/08 — 51.3% from 530 appearances08/09 — 43.1% from 655 appearances08/10 — 49.3% from 1,845 appearances08/11 — 48.7% from 3,474 appearances08/12 — 51.0% from 2,489 appearances08/13 — 47.8% from 1,386 appearances08/14 — 50.9% from 953 appearances08/15 — 54.4% from 722 appearances08/16 — 52.8% from 746 appearances08/17 — 46.4% from 670 appearances08/18 — 47.4% from 666 appearances08/19 — 54.4% from 215 appearances08/21 — 50.8% from 260 appearances08/22 — 48.4% from 281 appearances08/23 — 50.5% from 311 appearances08/24 — 52.7% from 539 appearances08/25 — 55.7% from 445 appearances
50.0%08/04 55.7%08/25

Pick rate

08/04 — 0.1% from 892 appearances08/05 — 0.1% from 1,945 appearances08/06 — 0.1% from 947 appearances08/07 — 0.1% from 443 appearances08/08 — 0.1% from 530 appearances08/09 — 0.1% from 655 appearances08/10 — 0.1% from 1,845 appearances08/11 — 0.1% from 3,474 appearances08/12 — 0.1% from 2,489 appearances08/13 — 0.1% from 1,386 appearances08/14 — 0.1% from 953 appearances08/15 — 0.1% from 722 appearances08/16 — 0.1% from 746 appearances08/17 — 0.1% from 670 appearances08/18 — 0.1% from 666 appearances08/19 — 0.1% from 215 appearances08/21 — 0.2% from 260 appearances08/22 — 0.2% from 281 appearances08/23 — 0.1% from 311 appearances08/24 — 0.2% from 539 appearances08/25 — 0.1% from 445 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 46.5% to 49.8%). The higher the tier, the better he does.

Bronze — 48.9% from 538 gamesSilver — 47.1% from 1,043 gamesGold — 48.0% from 7,915 gamesDiamond — 48.2% from 10,706 gamesMythic — 48.2% from 45,000 gamesLegendary — 50.0% from 20,707 gamesMasters — 48.5% from 1,118 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 52.2%
1419 64
Bridge Too Far Heist 53.8%
574 50
Undermine Gem Grabprev. season 53.1%
672 53
Shooting Star Bountyprev. season 50.0%
2003 69
Dry Season Bountyprev. season 50.0%
1791 67
Crystal Arcade Gem Grabprev. season 48.3%
2011 69
Deathcap Trap Gem Grabprev. season 48.0%
2014 69
Hideout Bountyprev. season 47.9%
2042 69
Out in the Open Knockoutprev. season 47.8%
2431 72
Gem Fort Gem Grabprev. season 47.8%
1843 68
Kaboom Canyon Heist 49.3%
513 49
Double Swoosh Gem Grabprev. season 48.2%
824 56
Hard Rock Mine Gem Grabprev. season 46.8%
1777 67
Flaring Phoenix Knockoutprev. season 46.8%
1240 62
Ring of Fire Hot Zoneprev. season 47.0%
985 58
New Horizons Knockoutprev. season 46.2%
1539 65
Layer Cake Bountyprev. season 46.0%
902 57
Safe(r) Zone Heist 46.8%
295 40
Spiraling Out Brawl Ball 47.6%
145 30
Belle's Rock Knockoutprev. season 45.0%
1000 59
Hot Potato Heistprev. season 44.1%
2420 72
Triple Dribble Brawl Ballprev. season 44.8%
625 51
Safe Zone Heistprev. season 44.4%
1116 60
Center Stage Brawl Ballprev. season 44.2%
1465 64
Dueling Beetles Hot Zoneprev. season 44.2%
772 55
Sneaky Fields Brawl Ballprev. season 44.2%
495 48
Parallel Plays Hot Zoneprev. season 44.2%
317 41
Open Business Hot Zoneprev. season 42.2%
1097 60
Pit Stop Heist 38.3%
60 16
Pinball Dreams Brawl Ballprev. season 41.1%
1008 59

Who beats Lola and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ゲイに昇格できる点P Legendary 101 51.9% 75.2%
2 黑毛牛排 Gold 29 29.2% 34.5%
3 こじ Gold 30 28.1% 30.0%