My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lou

Controller Mythic Ranked · Diamond
51.5%Win rate across all maps
29,714Games
100Trust Score
38. of 105Rank by score
+23.1Skill bonus

Best map: Open Business with 52.7% from 5,333 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 64.51.5 %
Popularity 35.0.36 %
Breadth 58.20% of maps
Counter safety 36.30.0 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 232 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 49.2% from 579 appearances08/05 — 50.0% from 1,649 appearances08/06 — 55.6% from 1,572 appearances08/11 — 43.9% from 426 appearances08/12 — 46.1% from 1,209 appearances08/13 — 46.5% from 1,582 appearances08/14 — 46.5% from 1,819 appearances08/15 — 49.3% from 1,870 appearances08/16 — 46.4% from 1,958 appearances08/17 — 47.7% from 2,030 appearances08/18 — 46.1% from 1,901 appearances08/19 — 45.5% from 475 appearances08/20 — 51.9% from 4,915 appearances08/21 — 51.5% from 7,283 appearances08/22 — 51.5% from 4,973 appearances08/23 — 52.4% from 3,805 appearances08/24 — 50.8% from 4,767 appearances08/25 — 50.5% from 3,597 appearances08/26 — 51.3% from 374 appearances
49.2%08/04 51.3%08/26

Pick rate

08/04 — 0.3% from 579 appearances08/05 — 0.3% from 1,649 appearances08/06 — 0.3% from 1,572 appearances08/11 — 0.4% from 426 appearances08/12 — 0.5% from 1,209 appearances08/13 — 0.4% from 1,582 appearances08/14 — 0.4% from 1,819 appearances08/15 — 0.4% from 1,870 appearances08/16 — 0.4% from 1,958 appearances08/17 — 0.4% from 2,030 appearances08/18 — 0.4% from 1,901 appearances08/19 — 0.4% from 475 appearances08/20 — 0.4% from 4,915 appearances08/21 — 0.4% from 7,283 appearances08/22 — 0.4% from 4,973 appearances08/23 — 0.4% from 3,805 appearances08/24 — 0.4% from 4,767 appearances08/25 — 0.4% from 3,597 appearances08/26 — 0.3% from 374 appearances
0.3%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.1 — rewards skill: from Bronze to Masters the win rate climbs by 23.1 points (regression 32.6% to 55.7%). The higher the tier, the better he does.

Bronze — 14.2% from 5,496 gamesSilver — 29.7% from 5,462 gamesGold — 45.0% from 41,277 gamesDiamond — 50.2% from 47,278 gamesMythic — 48.1% from 298,310 gamesLegendary — 49.6% from 107,334 gamesMasters — 51.3% from 3,564 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 9 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 52.7%
5333 84
Sneaky Fields Brawl Ball 55.6%
698 53
Ring of Fire Hot Zone 52.0%
6566 87
Triple Dribble Brawl Ball 55.0%
703 53
Dueling Beetles Hot Zone 52.1%
5190 83
Spiraling Out Brawl Ball 53.8%
887 57
Parallel Plays Hot Zone 53.1%
858 56
Pinball Dreams Brawl Ball 52.2%
1084 60
Center Stage Brawl Ball 52.1%
1084 60
Layer Cake Bounty+Mythic 53.7%
503 48
Gem Fort Gem Grab 52.8%
653 52
Hard Rock Mine Gem Grab 51.8%
676 53
Rustic Arcade Gem Grab 50.3%
827 56
Beach Ball Brawl Ball+Mythic + Gold 58.8%
97 24
Pinhole Punt Brawl Ball+Mythic + Gold 54.7%
161 31
Double Swoosh Gem Grab 50.6%
520 49
Undermine Gem Grab 50.0%
632 52
Deathcap Trap Gem Grabprev. season 49.0%
722 54
Belle's Rock Knockout+Mythic 49.3%
430 46
Flaring Phoenix Knockout 48.9%
354 43
Crystal Arcade Gem Grabprev. season 47.6%
662 52
Dry Season Bountyprev. season 46.6%
719 54
Bridge Too Far Heist+Mythicprev. season 44.5%
3705 78
New Horizons Knockoutprev. season 45.8%
631 52
Shooting Star Bounty 46.3%
348 43
Hideout Bountyprev. season 45.1%
574 50
Out in the Open Knockout 45.3%
408 45
Kaboom Canyon Heist+Mythicprev. season 43.5%
2825 74
Safe Zone Heist 43.4%
302 41
Hot Potato Heist+Mythicprev. season 41.3%
2754 74
Pit Stop Heist+Mythic + Gold 34.1%
794 55
Safe(r) Zone Heist+Mythic + Gold 31.6%
973 58

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.4% 64.3%
2 vvv Diamond 26 34.4% 57.7%
3 マンチ兄さん Diamond 20 33.8% 60.0%
4 Inter_841 Legendary 21 33.4% 57.1%
5 ligmobalz Mythic 34 32.7% 47.1%