My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lou

Controller Mythic Ranked · Legendary
51.3%Win rate across all maps
7,838Games
89Trust Score
51. of 105Rank by score
+22.9Skill bonus

Best map: Triple Dribble with 52.8% from 2,902 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 45.51.3 %
Popularity 61.0.64 %
Breadth 22.3% of maps
Counter safety 10.14.5 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 44.7% from 1,000 appearances08/04 — 48.2% from 5,000 appearances08/05 — 48.9% from 11,715 appearances08/06 — 51.3% from 5,754 appearances08/07 — 48.7% from 2,749 appearances08/08 — 49.5% from 2,924 appearances08/09 — 48.4% from 3,524 appearances08/10 — 48.6% from 9,188 appearances08/11 — 49.7% from 17,514 appearances08/12 — 49.9% from 12,035 appearances08/13 — 49.4% from 6,825 appearances08/14 — 50.7% from 4,792 appearances08/15 — 52.1% from 3,937 appearances08/16 — 48.7% from 4,070 appearances08/17 — 50.1% from 3,294 appearances08/18 — 48.4% from 3,391 appearances08/19 — 48.4% from 1,179 appearances08/21 — 53.0% from 706 appearances08/22 — 52.5% from 1,030 appearances08/23 — 54.0% from 1,397 appearances08/24 — 50.2% from 2,242 appearances08/25 — 49.9% from 2,203 appearances
44.7%08/03 49.9%08/25

Pick rate

08/03 — 0.6% from 1,000 appearances08/04 — 0.7% from 5,000 appearances08/05 — 0.7% from 11,715 appearances08/06 — 0.6% from 5,754 appearances08/07 — 0.7% from 2,749 appearances08/08 — 0.6% from 2,924 appearances08/09 — 0.6% from 3,524 appearances08/10 — 0.6% from 9,188 appearances08/11 — 0.6% from 17,514 appearances08/12 — 0.6% from 12,035 appearances08/13 — 0.6% from 6,825 appearances08/14 — 0.6% from 4,792 appearances08/15 — 0.6% from 3,937 appearances08/16 — 0.6% from 4,070 appearances08/17 — 0.6% from 3,294 appearances08/18 — 0.5% from 3,391 appearances08/19 — 0.6% from 1,179 appearances08/21 — 0.7% from 706 appearances08/22 — 0.7% from 1,030 appearances08/23 — 0.6% from 1,397 appearances08/24 — 0.6% from 2,242 appearances08/25 — 0.6% from 2,203 appearances
0.6%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.9 — rewards skill: from Bronze to Masters the win rate climbs by 22.9 points (regression 32.7% to 55.6%). The higher the tier, the better he does.

Bronze — 14.4% from 5,385 gamesSilver — 29.7% from 5,393 gamesGold — 45.0% from 40,820 gamesDiamond — 50.2% from 47,046 gamesMythic — 48.1% from 298,100 gamesLegendary — 49.6% from 107,191 gamesMasters — 51.3% from 3,557 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 8 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ballprev. season 52.8%
2902 74
Ring of Fire Hot Zone 53.3%
1530 65
Parallel Plays Hot Zone 55.8%
480 48
Dueling Beetles Hot Zone 52.2%
1448 64
Layer Cake Bountyprev. season 52.3%
1383 63
Open Business Hot Zone 51.3%
1180 61
Belle's Rock Knockoutprev. season 51.4%
1042 59
Center Stage Brawl Ballprev. season 49.9%
4062 79
Pinball Dreams Brawl Ballprev. season 49.9%
3365 77
Undermine Gem Grabprev. season 50.1%
2550 73
Flaring Phoenix Knockoutprev. season 50.6%
1451 64
Gem Fort Gem Grabprev. season 49.5%
3117 76
Spiraling Out Brawl Ball+Mythic 50.9%
914 57
Hard Rock Mine Gem Grabprev. season 49.4%
2711 73
Sneaky Fields Brawl Ballprev. season 48.6%
3084 75
Crystal Arcade Gem Grabprev. season 47.9%
2817 74
Shooting Star Bountyprev. season 49.4%
778 55
Deathcap Trap Gem Grabprev. season 47.7%
2991 75
Pit Stop Heist+Mythic 51.1%
223 36
Double Swoosh Gem Grabprev. season 47.0%
2283 71
Beach Ball Brawl Ball+Mythic 65.5%
29 6
Pinhole Punt Brawl Ball+Mythic 52.3%
109 25
New Horizons Knockoutprev. season 47.2%
1068 60
Out in the Open Knockoutprev. season 46.1%
1355 63
Hideout Bountyprev. season 46.3%
982 58
Rustic Arcade Gem Grabprev. season 45.2%
3091 75
Dry Season Bountyprev. season 45.8%
1239 62
Bridge Too Far Heist+Mythicprev. season 44.4%
3702 78
Kaboom Canyon Heist+Mythicprev. season 43.0%
2937 75
Hot Potato Heist+Mythicprev. season 41.3%
2860 74
Safe Zone Heistprev. season 41.7%
633 52
Safe(r) Zone Heist+Mythic 36.4%
132 28

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.5% 64.3%
2 vvv Diamond 26 34.5% 57.7%
3 マンチ兄さん Diamond 20 33.9% 60.0%
4 Inter_841 Legendary 21 33.5% 57.1%
5 ligmobalz Mythic 34 32.8% 47.1%