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EN

Lou

Controller Mythic Ranked · Bronze Brawl Ball
16.1%Win rate in Brawl Ball
1,037Games
59Trust Score
99. of 101Rank in Brawl Ball
+25.7Skill bonus

Best map: Beach Ball with 6.7% from 15 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 1.16.1 %
Popularity 73.0.94 %
Breadth 0.0% of maps
Counter safety 57.37.5 %
Star rate 3.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 12.9% from 140 appearances08/21 — 25.4% from 67 appearances08/22 — 23.3% from 146 appearances08/23 — 22.0% from 141 appearances08/24 — 14.9% from 195 appearances08/25 — 13.3% from 248 appearances08/26 — 5.0% from 100 appearances
12.9%08/20 5.0%08/26

Pick rate

08/20 — 0.8% from 140 appearances08/21 — 0.7% from 67 appearances08/22 — 1.0% from 146 appearances08/23 — 1.0% from 141 appearances08/24 — 1.0% from 195 appearances08/25 — 1.0% from 248 appearances08/26 — 1.1% from 100 appearances
0.8%08/20 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +25.7 — rewards skill: from Bronze to Masters the win rate climbs by 25.7 points (regression 32.2% to 57.9%). The higher the tier, the better he does.

Bronze — 16.1% from 1,038 gamesSilver — 26.4% from 946 gamesGold — 45.5% from 6,335 gamesDiamond — 52.4% from 6,491 gamesMythic — 49.7% from 40,083 gamesLegendary — 50.2% from 13,746 gamesMasters — 50.3% from 336 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 7 of 30 maps.

MapWin rateGamesTrust
Beach Ball Brawl Ball 6.7%
15 0
Pinhole Punt Brawl Ball 6.7%
15 0
Spiraling Out Brawl Ball 19.4%
165 32
Center Stage Brawl Ball 19.9%
206 35
Triple Dribble Brawl Ball 17.6%
238 37
Sneaky Fields Brawl Ball 13.0%
192 34
Pinball Dreams Brawl Ball 12.1%
206 35

Against whom

Direct duels in Brawl Ball: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 61.4% 1,101 games Bull 57.6% 906 games Griff 55.5% 1,959 games Trunk 56.2% 859 games Doug 61.4% 241 games Damian 58.7% 358 games

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.3% 64.3%
2 vvv Diamond 26 34.3% 57.7%
3 マンチ兄さん Diamond 20 33.7% 60.0%
4 Inter_841 Legendary 21 33.4% 57.1%
5 ligmobalz Mythic 34 32.6% 47.1%