Best map: Beach Ball with 6.7% from 15 games.
Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/26, 7 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +25.7 — rewards skill: from Bronze to Masters the win rate climbs by 25.7 points (regression 32.2% to 57.9%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Beach Ball ![]() |
6.7% | 15 | 0 | ||
Pinhole Punt ![]() |
6.7% | 15 | 0 | ||
Spiraling Out ![]() |
19.4% | 165 | 32 | ||
Center Stage ![]() |
19.9% | 206 | 35 | ||
Triple Dribble ![]() |
17.6% | 238 | 37 | ||
Sneaky Fields ![]() |
13.0% | 192 | 34 | ||
Pinball Dreams ![]() |
12.1% | 206 | 35 |
Direct duels in Brawl Ball: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
61.4%
1,101 games
Bull
57.6%
906 games
Griff
55.5%
1,959 games
Trunk
56.2%
859 games
Doug
61.4%
241 games
Damian
58.7%
358 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.3% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.3% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 33.7% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.4% | 57.1% |
| 5 | ligmobalz | Mythic | 34 | 32.6% | 47.1% |