My roster

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EN

Lou

Controller Mythic Ranked · Diamond Brawl Ball
53.5%Win rate in Brawl Ball
4,619Games
81Trust Score
14. of 105Rank in Brawl Ball
+25.8Skill bonus

Best map: Sneaky Fields with 55.8% from 708 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 87.53.5 %
Popularity 47.0.30 %
Breadth 58.20% of maps
Counter safety 68.41.2 %
Star rate 3.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 9 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 56.8% from 74 appearances08/05 — 51.9% from 162 appearances08/06 — 54.8% from 166 appearances08/11 — 56.7% from 67 appearances08/12 — 51.8% from 137 appearances08/13 — 38.3% from 193 appearances08/14 — 53.1% from 194 appearances08/15 — 48.0% from 204 appearances08/16 — 53.4% from 208 appearances08/17 — 49.1% from 230 appearances08/18 — 48.0% from 223 appearances08/20 — 54.6% from 731 appearances08/21 — 53.7% from 1,101 appearances08/22 — 57.0% from 719 appearances08/23 — 52.4% from 586 appearances08/24 — 50.6% from 676 appearances08/25 — 51.5% from 621 appearances08/26 — 55.1% from 185 appearances
56.8%08/04 55.1%08/26

Pick rate

08/04 — 0.3% from 74 appearances08/05 — 0.2% from 162 appearances08/06 — 0.2% from 166 appearances08/11 — 0.4% from 67 appearances08/12 — 0.4% from 137 appearances08/13 — 0.3% from 193 appearances08/14 — 0.3% from 194 appearances08/15 — 0.3% from 204 appearances08/16 — 0.3% from 208 appearances08/17 — 0.3% from 230 appearances08/18 — 0.3% from 223 appearances08/20 — 0.3% from 731 appearances08/21 — 0.3% from 1,101 appearances08/22 — 0.3% from 719 appearances08/23 — 0.3% from 586 appearances08/24 — 0.3% from 676 appearances08/25 — 0.3% from 621 appearances08/26 — 0.3% from 185 appearances
0.3%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +25.8 — rewards skill: from Bronze to Masters the win rate climbs by 25.8 points (regression 32.1% to 57.9%). The higher the tier, the better he does.

Bronze — 16.0% from 1,071 gamesSilver — 26.3% from 968 gamesGold — 45.7% from 6,481 gamesDiamond — 52.5% from 6,561 gamesMythic — 49.7% from 40,211 gamesLegendary — 50.2% from 13,813 gamesMasters — 49.9% from 341 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 55.8%
708 53
Triple Dribble Brawl Ball 55.3%
718 54
Spiraling Out Brawl Ball 53.5%
906 57
Center Stage Brawl Ball 52.1%
1101 60
Pinball Dreams Brawl Ball 52.1%
1105 60
Beach Ball Brawl Ball+Mythic + Gold 54.5%
176 33
Pinhole Punt Brawl Ball+Mythic + Gold 53.2%
205 35

Against whom

Direct duels in Brawl Ball: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.2% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 61.9% 1,125 games Bull 57.3% 921 games Griff 55.3% 2,015 games Trunk 56.3% 876 games Doug 61.4% 246 games Damian 58.0% 367 games

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.2% 64.3%
2 vvv Diamond 26 34.3% 57.7%
3 マンチ兄さん Diamond 20 33.7% 60.0%
4 Inter_841 Legendary 21 33.3% 57.1%
5 ligmobalz Mythic 34 32.6% 47.1%