Best map: Ring of Fire with 52.6% from 6,122 games.
Wins early — in Hot Zone 4.9 points better in short rounds than in long ones (54.0% against 49.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.0 — rewards skill: from Bronze to Masters the win rate climbs by 24.0 points (regression 33.3% to 57.3%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
47.7% | 1328 | 63 | ||
Pinhole Punt +Diamond + Mythic |
55.7% | 61 | 17 | ||
Pinball Dreams ![]() |
45.9% | 1302 | 62 | ||
Beach Ball +Diamond + Mythic |
51.3% | 39 | 10 | ||
Triple Dribble ![]() |
44.1% | 1036 | 59 | ||
Sneaky Fields ![]() |
44.0% | 947 | 58 | ||
Spiraling Out ![]() |
42.6% | 1170 | 61 |
Direct duels in Brawl Ball: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 1 circle — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
61.3%
1,029 games
Bull
57.5%
848 games
Griff
55.5%
1,830 games
Doug
63.4%
224 games
Trunk
56.4%
821 games
Damian
58.0%
336 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.6% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.7% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.1% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.7% | 57.1% |
| 5 | twitch: solurk | Legendary | 23 | 33.0% | 52.2% |