Best map: CYBERBOSS BROCK with 71.6% from 4,403 games.
Trophy Roadchange
08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 167 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
61.3% | 2168 | 70 | ||
Double Decker ![]() |
62.6% | 1240 | 62 | ||
Please Remain Standing ![]() |
60.7% | 1655 | 66 | ||
Out in the Open ![]() |
59.5% | 2097 | 70 | ||
Streets with No Name ![]() |
58.6% | 3372 | 77 | ||
Belle's Rock ![]() |
57.8% | 4086 | 80 | ||
New Perspective ![]() |
59.4% | 1255 | 62 | ||
Konnakol ![]() |
56.8% | 6663 | 87 | ||
Opening Move ![]() |
57.9% | 1571 | 65 | ||
Leaping Dogs ![]() |
57.2% | 1396 | 64 | ||
Chivalry ![]() |
56.1% | 2575 | 73 | ||
Think Ahead ![]() |
55.1% | 2041 | 69 | ||
Crab Claws ![]() |
54.8% | 1756 | 67 | ||
Jungle Top ![]() |
48.7% | 2743 | 74 | ||
Split Difference ![]() |
48.0% | 2139 | 70 | ||
Flowing Springs ![]() |
46.8% | 1124 | 60 | ||
Healthy Middle Ground ![]() |
54.1% | 61 | 17 | ||
New Horizons ![]() |
30.0% | 10 | 0 | ||
Close Call ![]() |
42.5% | 991 | 58 | ||
Flaring Phoenix ![]() |
35.1% | 57 | 16 | ||
Deep End ![]() |
34.5% | 739 | 54 |
Direct duels in Knockout: how Lou does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 14.2% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lou runs in 2 circles — whoever Lou beats beats someone who in turn beats Lou. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
52.5%
802 games
Bolt
61.8%
89 games
Kit
61.0%
77 games
Nani
56.2%
89 games
Gray
51.3%
230 games
Nori
49.3%
477 games
Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | i miss xuanana | Legendary | 28 | 36.7% | 64.3% |
| 2 | vvv | Diamond | 26 | 34.7% | 57.7% |
| 3 | マンチ兄さん | Diamond | 20 | 34.1% | 60.0% |
| 4 | Inter_841 | Legendary | 21 | 33.8% | 57.1% |
| 5 | ligmobalz | Mythic | 34 | 33.0% | 47.1% |