My roster

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Lou

Controller Mythic Ranked · Diamond
51.5%Win rate across all maps
30,244Games
100Trust Score
38. of 105Rank by score
+23.5Skill bonus

Best map: Sneaky Fields with 55.9% from 707 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 64.51.5 %
Popularity 35.0.36 %
Breadth 58.20% of maps
Counter safety 35.30.0 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 306 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 49.2% from 579 appearances08/05 — 50.0% from 1,649 appearances08/06 — 55.6% from 1,572 appearances08/11 — 43.9% from 426 appearances08/12 — 46.1% from 1,209 appearances08/13 — 46.5% from 1,582 appearances08/14 — 46.5% from 1,819 appearances08/15 — 49.3% from 1,870 appearances08/16 — 46.4% from 1,958 appearances08/17 — 47.7% from 2,030 appearances08/18 — 46.1% from 1,901 appearances08/19 — 45.5% from 475 appearances08/20 — 51.9% from 4,917 appearances08/21 — 51.5% from 7,289 appearances08/22 — 51.5% from 4,978 appearances08/23 — 52.4% from 3,812 appearances08/24 — 50.7% from 4,793 appearances08/25 — 50.5% from 3,690 appearances08/26 — 52.4% from 765 appearances
49.2%08/04 52.4%08/26

Pick rate

08/04 — 0.3% from 579 appearances08/05 — 0.3% from 1,649 appearances08/06 — 0.3% from 1,572 appearances08/11 — 0.4% from 426 appearances08/12 — 0.5% from 1,209 appearances08/13 — 0.4% from 1,582 appearances08/14 — 0.4% from 1,819 appearances08/15 — 0.4% from 1,870 appearances08/16 — 0.4% from 1,958 appearances08/17 — 0.4% from 2,030 appearances08/18 — 0.4% from 1,901 appearances08/19 — 0.4% from 475 appearances08/20 — 0.4% from 4,917 appearances08/21 — 0.4% from 7,289 appearances08/22 — 0.4% from 4,978 appearances08/23 — 0.4% from 3,812 appearances08/24 — 0.4% from 4,793 appearances08/25 — 0.3% from 3,690 appearances08/26 — 0.3% from 765 appearances
0.3%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.5 — rewards skill: from Bronze to Masters the win rate climbs by 23.5 points (regression 32.3% to 55.9%). The higher the tier, the better he does.

Bronze — 14.0% from 5,759 gamesSilver — 29.7% from 5,604 gamesGold — 45.1% from 42,220 gamesDiamond — 50.2% from 47,808 gamesMythic — 48.1% from 298,960 gamesLegendary — 49.6% from 107,728 gamesMasters — 51.2% from 3,578 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 9 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 55.9%
707 53
Open Business Hot Zone 52.7%
5434 84
Triple Dribble Brawl Ball 55.2%
715 54
Ring of Fire Hot Zone 52.1%
6645 87
Dueling Beetles Hot Zone 52.1%
5280 83
Spiraling Out Brawl Ball 53.5%
905 57
Parallel Plays Hot Zone 52.9%
873 56
Gem Fort Gem Grab 53.4%
669 53
Center Stage Brawl Ball 52.1%
1096 60
Pinball Dreams Brawl Ball 52.1%
1104 60
Layer Cake Bounty+Mythic 53.5%
516 49
Hard Rock Mine Gem Grab 51.5%
695 53
Rustic Arcade Gem Grab 50.4%
839 56
Beach Ball Brawl Ball+Mythic + Gold 54.5%
167 32
Pinhole Punt Brawl Ball+Mythic + Gold 53.4%
204 35
Double Swoosh Gem Grab 50.4%
528 49
Undermine Gem Grab 49.8%
641 52
Deathcap Trap Gem Grabprev. season 49.0%
722 54
Belle's Rock Knockout+Mythic 49.5%
444 46
Flaring Phoenix Knockout 49.0%
363 43
Crystal Arcade Gem Grabprev. season 47.6%
662 52
Dry Season Bountyprev. season 46.6%
731 54
Shooting Star Bounty 46.6%
350 43
Bridge Too Far Heist+Mythicprev. season 44.6%
3708 78
New Horizons Knockoutprev. season 45.7%
632 52
Out in the Open Knockout 45.6%
417 45
Kaboom Canyon Heist+Mythicprev. season 43.4%
2836 74
Safe Zone Heist 43.1%
306 41
Hideout Bounty 42.8%
297 40
Hot Potato Heist+Mythicprev. season 41.3%
2766 74
Pit Stop Heist+Mythic + Gold 34.0%
799 55
Safe(r) Zone Heist+Mythic + Gold 31.8%
985 58

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.2% 64.3%
2 vvv Diamond 26 34.3% 57.7%
3 マンチ兄さん Diamond 20 33.7% 60.0%
4 Inter_841 Legendary 21 33.3% 57.1%
5 ligmobalz Mythic 34 32.6% 47.1%