My roster

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EN

Lou

Controller Mythic Ranked · Gold
45.0%Win rate across all maps
39,820Games
100Trust Score
88. of 105Rank by score
+22.9Skill bonus

Best map: Ring of Fire with 52.6% from 6,203 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 16.45.0 %
Popularity 36.0.30 %
Breadth 22.7% of maps
Counter safety 20.20.5 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 36th means “better than 36% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 37.9% from 116 appearances08/05 — 39.2% from 372 appearances08/06 — 47.3% from 281 appearances08/20 — 37.4% from 9,420 appearances08/21 — 39.9% from 8,651 appearances08/22 — 50.1% from 4,594 appearances08/23 — 51.5% from 4,200 appearances08/24 — 50.2% from 6,753 appearances08/25 — 49.7% from 5,679 appearances08/26 — 54.9% from 523 appearances
37.9%08/04 54.9%08/26

Pick rate

08/04 — 0.3% from 116 appearances08/05 — 0.3% from 372 appearances08/06 — 0.3% from 281 appearances08/20 — 0.4% from 9,420 appearances08/21 — 0.4% from 8,651 appearances08/22 — 0.3% from 4,594 appearances08/23 — 0.3% from 4,200 appearances08/24 — 0.3% from 6,753 appearances08/25 — 0.3% from 5,679 appearances08/26 — 0.2% from 523 appearances
0.3%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.9 — rewards skill: from Bronze to Masters the win rate climbs by 22.9 points (regression 32.7% to 55.6%). The higher the tier, the better he does.

Bronze — 14.4% from 5,385 gamesSilver — 29.7% from 5,393 gamesGold — 45.0% from 40,820 gamesDiamond — 50.2% from 47,046 gamesMythic — 48.1% from 298,100 gamesLegendary — 49.6% from 107,191 gamesMasters — 51.3% from 3,557 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 6 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 52.6%
6203 86
Dueling Beetles Hot Zone 51.7%
5525 84
Open Business Hot Zone 50.5%
5904 85
Pinhole Punt Brawl Ball+Diamond + Mythic 57.1%
140 29
Deathcap Trap Gem Grab+Diamondprev. season 49.1%
763 54
Center Stage Brawl Ball 47.9%
1373 63
Beach Ball Brawl Ball+Diamond + Mythic 56.8%
74 20
Crystal Arcade Gem Grab+Diamondprev. season 47.5%
706 53
Pinball Dreams Brawl Ball 46.6%
1347 63
Gem Fort Gem Grab 46.3%
1102 60
Undermine Gem Grab 45.3%
1038 59
Rustic Arcade Gem Grab 45.0%
1245 62
Triple Dribble Brawl Ball 44.8%
1073 60
Sneaky Fields Brawl Ball 44.0%
976 58
Parallel Plays Hot Zone 43.4%
1524 65
Hard Rock Mine Gem Grab 43.3%
992 58
Spiraling Out Brawl Ball 42.8%
1202 61
Double Swoosh Gem Grab 40.6%
898 57
Dry Season Bounty 38.8%
787 55
Layer Cake Bounty 38.3%
653 52
Out in the Open Knockout 36.4%
791 55
Hideout Bounty 36.3%
720 54
Shooting Star Bounty 35.1%
721 54
New Horizons Knockout 35.1%
738 54
Flaring Phoenix Knockout 34.0%
783 55
Hot Potato Heist 31.6%
605 51
Kaboom Canyon Heist+Diamond 31.9%
752 54
Bridge Too Far Heist 30.7%
606 51
Pit Stop Heist+Diamond 30.5%
650 52
Safe Zone Heist 30.2%
663 52
Belle's Rock Knockout 30.0%
614 51
Safe(r) Zone Heist 26.7%
644 52

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.5% 64.3%
2 vvv Diamond 26 34.5% 57.7%
3 マンチ兄さん Diamond 20 33.9% 60.0%
4 Inter_841 Legendary 21 33.5% 57.1%
5 ligmobalz Mythic 34 32.8% 47.1%