My roster

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Lou

Controller Mythic Ranked · Legendary
51.3%Win rate across all maps
8,139Games
90Trust Score
50. of 105Rank by score
+23.4Skill bonus

Best map: Triple Dribble with 52.8% from 2,911 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 45.51.2 %
Popularity 61.0.64 %
Breadth 24.3% of maps
Counter safety 10.14.4 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 44.7% from 1,000 appearances08/04 — 48.2% from 5,000 appearances08/05 — 48.9% from 11,715 appearances08/06 — 51.3% from 5,754 appearances08/07 — 48.7% from 2,749 appearances08/08 — 49.5% from 2,924 appearances08/09 — 48.4% from 3,524 appearances08/10 — 48.6% from 9,188 appearances08/11 — 49.7% from 17,514 appearances08/12 — 49.9% from 12,035 appearances08/13 — 49.4% from 6,825 appearances08/14 — 50.7% from 4,792 appearances08/15 — 52.1% from 3,937 appearances08/16 — 48.7% from 4,070 appearances08/17 — 50.1% from 3,294 appearances08/18 — 48.4% from 3,391 appearances08/19 — 48.4% from 1,179 appearances08/21 — 53.0% from 706 appearances08/22 — 52.5% from 1,030 appearances08/23 — 53.9% from 1,400 appearances08/24 — 50.4% from 2,256 appearances08/25 — 49.9% from 2,320 appearances
44.7%08/03 49.9%08/25

Pick rate

08/03 — 0.6% from 1,000 appearances08/04 — 0.7% from 5,000 appearances08/05 — 0.7% from 11,715 appearances08/06 — 0.6% from 5,754 appearances08/07 — 0.7% from 2,749 appearances08/08 — 0.6% from 2,924 appearances08/09 — 0.6% from 3,524 appearances08/10 — 0.6% from 9,188 appearances08/11 — 0.6% from 17,514 appearances08/12 — 0.6% from 12,035 appearances08/13 — 0.6% from 6,825 appearances08/14 — 0.6% from 4,792 appearances08/15 — 0.6% from 3,937 appearances08/16 — 0.6% from 4,070 appearances08/17 — 0.6% from 3,294 appearances08/18 — 0.5% from 3,391 appearances08/19 — 0.6% from 1,179 appearances08/21 — 0.7% from 706 appearances08/22 — 0.7% from 1,030 appearances08/23 — 0.6% from 1,400 appearances08/24 — 0.6% from 2,256 appearances08/25 — 0.6% from 2,320 appearances
0.6%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.4 — rewards skill: from Bronze to Masters the win rate climbs by 23.4 points (regression 32.4% to 55.8%). The higher the tier, the better he does.

Bronze — 14.1% from 5,625 gamesSilver — 29.6% from 5,518 gamesGold — 45.1% from 41,695 gamesDiamond — 50.2% from 47,518 gamesMythic — 48.1% from 298,555 gamesLegendary — 49.6% from 107,492 gamesMasters — 51.2% from 3,569 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 8 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ballprev. season 52.8%
2911 75
Ring of Fire Hot Zone 53.5%
1560 65
Parallel Plays Hot Zone 55.8%
495 48
Dueling Beetles Hot Zone 52.3%
1502 65
Layer Cake Bountyprev. season 52.2%
1390 63
Belle's Rock Knockoutprev. season 51.6%
1046 59
Open Business Hot Zone 51.3%
1232 62
Center Stage Brawl Ballprev. season 49.8%
4072 80
Undermine Gem Grabprev. season 50.2%
2552 73
Pinball Dreams Brawl Ballprev. season 49.9%
3375 77
Flaring Phoenix Knockoutprev. season 50.5%
1464 64
Gem Fort Gem Grabprev. season 49.4%
3125 76
Hard Rock Mine Gem Grabprev. season 49.4%
2720 73
Spiraling Out Brawl Ball+Mythic 50.4%
943 58
Sneaky Fields Brawl Ballprev. season 48.6%
3089 75
Beach Ball Brawl Ball+Mythic 65.9%
44 12
Crystal Arcade Gem Grabprev. season 47.9%
2817 74
Shooting Star Bountyprev. season 49.2%
780 55
Deathcap Trap Gem Grabprev. season 47.7%
2991 75
Pit Stop Heist+Mythic 50.7%
225 36
Double Swoosh Gem Grabprev. season 47.1%
2293 71
New Horizons Knockoutprev. season 47.2%
1068 60
Pinhole Punt Brawl Ball+Mythic 50.0%
132 28
Out in the Open Knockoutprev. season 46.1%
1355 63
Hideout Bountyprev. season 46.1%
986 58
Rustic Arcade Gem Grabprev. season 45.2%
3107 75
Dry Season Bountyprev. season 45.8%
1239 62
Bridge Too Far Heist+Mythicprev. season 44.4%
3702 78
Kaboom Canyon Heist+Mythicprev. season 43.0%
2939 75
Hot Potato Heist+Mythicprev. season 41.3%
2866 74
Safe Zone Heistprev. season 41.7%
633 52
Safe(r) Zone Heist+Mythic 36.3%
135 29

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.3% 64.3%
2 vvv Diamond 26 34.4% 57.7%
3 マンチ兄さん Diamond 20 33.7% 60.0%
4 Inter_841 Legendary 21 33.4% 57.1%
5 ligmobalz Mythic 34 32.6% 47.1%