My roster

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EN

Lumi

Damage Dealer Mythic Trophies Bounty
51.0%Win rate in Bounty
16,457Games
100Trust Score
40. of 106Rank in Bounty

Best map: Nutmeg with 63.1% from 20,505 games.

Profile

Win ratePopularity 14.BreadthCounter safetyStar rate
Win rate 65.51.0 %
Popularity 14.0.25 %
Breadth 87.61% of maps
Counter safety 58.35.4 %
Star rate 31.13.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 21 days. 8 earlier days are left out — below 94 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 49.4% from 158 appearances08/06 — 52.8% from 848 appearances08/07 — 45.0% from 222 appearances08/08 — 52.9% from 261 appearances08/09 — 50.7% from 211 appearances08/11 — 57.4% from 223 appearances08/12 — 49.2% from 301 appearances08/13 — 46.7% from 2,101 appearances08/14 — 49.7% from 2,087 appearances08/15 — 49.0% from 1,697 appearances08/16 — 46.6% from 2,314 appearances08/17 — 52.1% from 1,349 appearances08/18 — 53.6% from 1,288 appearances08/19 — 47.4% from 626 appearances08/20 — 52.2% from 901 appearances08/22 — 55.2% from 116 appearances08/24 — 65.2% from 279 appearances08/26 — 58.1% from 327 appearances08/28 — 68.5% from 235 appearances08/29 — 64.3% from 98 appearances08/30 — 61.6% from 490 appearances
49.4%08/05 61.6%08/30

Pick rate

08/05 — 0.1% from 158 appearances08/06 — 0.4% from 848 appearances08/07 — 0.4% from 222 appearances08/08 — 0.3% from 261 appearances08/09 — 0.5% from 211 appearances08/11 — 0.2% from 223 appearances08/12 — 0.2% from 301 appearances08/13 — 0.2% from 2,101 appearances08/14 — 0.3% from 2,087 appearances08/15 — 0.3% from 1,697 appearances08/16 — 0.3% from 2,314 appearances08/17 — 0.2% from 1,349 appearances08/18 — 0.2% from 1,288 appearances08/19 — 0.2% from 626 appearances08/20 — 0.2% from 901 appearances08/22 — 0.3% from 116 appearances08/24 — 0.3% from 279 appearances08/26 — 0.2% from 327 appearances08/28 — 0.3% from 235 appearances08/29 — 0.3% from 98 appearances08/30 — 0.3% from 490 appearances
0.1%08/05 0.3%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 166 maps.

MapWin rateGamesTrust
Wall Hugging Bounty 57.2%
1799 67
Watermelons Bounty 59.7%
632 52
Hideout Bounty 55.5%
901 57
Layer Cake Bounty 52.0%
2294 71
Choral Chambers Bounty 56.2%
324 42
Crystal Clearing Bounty 51.1%
2984 75
Supercut Bounty 49.8%
1955 69
Tasty Berry Bounty 49.9%
1646 66
Deathcap Trap Bounty 50.7%
142 29
Shooting Star Bounty 46.1%
2690 73
Dry Season Bounty 43.8%
1090 60

Against whom

Direct duels in Bounty: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.4% against Tick in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lumi runs in 1 circle — whoever Lumi beats beats someone who in turn beats Lumi. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 59.3% 447 games Brock 51.6% 2,341 games Mortis 52.0% 1,254 games Ash 62.2% 90 games Mina 52.6% 470 games Carl 53.3% 334 games

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lameknagod Masters 110 57.6% 80.9%
2 Donqe100 Masters 158 50.7% 64.6%
3 Brawler Masters 119 50.2% 67.2%
4 歪歪 Masters 177 49.4% 61.6%
5 IGM┃LastCat7 Masters 86 48.8% 69.8%