For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Beach Ball. 08/11 to 08/26, 4 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.
Direct duels in Brawl Ball: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Jacky
63.4%
465 games
Ash
56.0%
5,344 games
Bibi
55.2%
5,804 games
Bull
53.5%
4,808 games
Shade
53.7%
3,834 games
Kenji
53.9%
2,196 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lameknagod | Masters | 110 | 57.1% | 80.9% |
| 2 | Donqe100 | Masters | 140 | 48.8% | 63.6% |
| 3 | 歪歪 | Masters | 147 | 48.5% | 62.6% |
| 4 | Izuki | Masters | 125 | 48.2% | 64.0% |
| 5 | IGM┃LastCat7 | Masters | 80 | 47.8% | 70.0% |