Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Direct duels in Brawl Ball: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
55.9%
3,125 games
Ash
56.2%
2,305 games
Jacky
63.6%
250 games
Bull
53.9%
2,449 games
Kenji
53.7%
1,074 games
Shade
52.6%
1,891 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 48 | 46.0% | 81.3% |
| 2 | グヂ|Sxcred_99 🤠 | Legendary | 44 | 43.7% | 77.3% |
| 3 | SF|JACKYPIES🤤 | Legendary | 72 | 43.4% | 65.3% |
| 4 | IGM┃LastCat7 | Masters | 30 | 42.5% | 86.7% |
| 5 | m1racle | Legendary | 30 | 40.8% | 80.0% |