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EN

Lumi

Damage Dealer Mythic Ranked · Diamond
46.1%Win rate across all maps
47,113Games
100Trust Score
96. of 105Rank by score

Best map: Hot Potato with 52.2% from 2,495 games.

Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 9.PopularityBreadthCounter safetyStar rate
Win rate 9.46.1 %
Popularity 49.0.58 %
Breadth 12.3% of maps
Counter safety 56.32.6 %
Star rate 13.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 10 earlier days are left out — below 273 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 47.7% from 455 appearances08/05 — 45.6% from 1,297 appearances08/06 — 47.3% from 1,203 appearances08/11 — 44.1% from 288 appearances08/12 — 43.3% from 682 appearances08/13 — 44.8% from 1,084 appearances08/14 — 44.4% from 1,256 appearances08/15 — 42.0% from 1,328 appearances08/16 — 42.9% from 1,339 appearances08/17 — 43.9% from 1,459 appearances08/18 — 43.6% from 1,492 appearances08/19 — 45.1% from 364 appearances08/20 — 45.9% from 9,146 appearances08/21 — 46.6% from 12,416 appearances08/22 — 45.5% from 7,790 appearances08/23 — 45.4% from 5,809 appearances08/24 — 45.5% from 6,560 appearances08/25 — 47.1% from 4,762 appearances08/26 — 49.5% from 630 appearances
47.7%08/04 49.5%08/26

Pick rate

08/04 — 0.3% from 455 appearances08/05 — 0.2% from 1,297 appearances08/06 — 0.2% from 1,203 appearances08/11 — 0.3% from 288 appearances08/12 — 0.3% from 682 appearances08/13 — 0.3% from 1,084 appearances08/14 — 0.3% from 1,256 appearances08/15 — 0.3% from 1,328 appearances08/16 — 0.3% from 1,339 appearances08/17 — 0.3% from 1,459 appearances08/18 — 0.3% from 1,492 appearances08/19 — 0.3% from 364 appearances08/20 — 0.8% from 9,146 appearances08/21 — 0.6% from 12,416 appearances08/22 — 0.6% from 7,790 appearances08/23 — 0.6% from 5,809 appearances08/24 — 0.5% from 6,560 appearances08/25 — 0.5% from 4,762 appearances08/26 — 0.5% from 630 appearances
0.3%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.6% from 560 gamesSilver — 53.9% from 2,408 gamesGold — 47.7% from 41,669 gamesDiamond — 45.7% from 59,650 gamesMythic — 44.0% from 315,472 gamesLegendary — 45.8% from 203,286 gamesMasters — 49.0% from 10,117 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 52.2%
2495 72
Triple Dribble Brawl Ball 50.2%
2698 73
Pinhole Punt Brawl Ball+Mythic + Gold 52.8%
468 47
Sneaky Fields Brawl Ball 50.1%
2187 70
Kaboom Canyon Heist 48.6%
1608 66
Spiraling Out Brawl Ball 47.6%
2901 74
Pit Stop Heist 47.9%
1794 67
Double Swoosh Gem Grab 46.8%
1639 66
Safe Zone Heist 46.8%
1182 61
Rustic Arcade Gem Grab 46.4%
1379 63
Center Stage Brawl Ball 45.5%
3298 76
Pinball Dreams Brawl Ball 45.5%
3054 75
Undermine Gem Grab 45.7%
1743 67
Layer Cake Bounty 46.2%
887 57
Gem Fort Gem Grab 45.8%
1425 64
Deathcap Trap Gem Grab+Mythicprev. season 44.4%
12986 97
Dueling Beetles Hot Zone 45.1%
2862 74
Beach Ball Brawl Ball+Mythic + Gold 46.6%
367 44
Parallel Plays Hot Zone 45.1%
1615 66
Open Business Hot Zone 44.5%
3397 77
Hard Rock Mine Gem Grab 44.8%
1584 65
Shooting Star Bounty 45.3%
408 45
Bridge Too Far Heist 44.2%
1128 60
Crystal Arcade Gem Grabprev. season 44.5%
593 51
Flaring Phoenix Knockout 44.3%
682 53
New Horizons Knockout 43.4%
502 48
Out in the Open Knockout 42.8%
685 53
Belle's Rock Knockout 42.0%
619 51
Safe(r) Zone Heist 41.8%
1189 61
Hideout Bounty 41.9%
458 47
Ring of Fire Hot Zone 41.0%
2932 75
Dry Season Bounty 39.8%
610 51

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 48 46.1% 81.3%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.7% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.5% 65.3%
4 IGM┃LastCat7 Masters 26 42.5% 92.3%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Masters 83 41.0% 57.8%