My roster

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EN

Lumi

Damage Dealer Mythic Ranked · Gold
47.7%Win rate across all maps
40,140Games
100Trust Score
68. of 105Rank by score

Best map: Center Stage with 52.5% from 2,128 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 13.
Win rate 35.47.7 %
Popularity 37.0.31 %
Breadth 16.3% of maps
Counter safety 71.30.3 %
Star rate 13.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.5% from 80 appearances08/05 — 56.1% from 223 appearances08/06 — 42.4% from 151 appearances08/20 — 50.3% from 8,259 appearances08/21 — 49.3% from 7,956 appearances08/22 — 46.4% from 5,483 appearances08/23 — 46.7% from 4,640 appearances08/24 — 46.3% from 7,087 appearances08/25 — 45.6% from 6,185 appearances08/26 — 48.9% from 530 appearances
52.5%08/04 48.9%08/26

Pick rate

08/04 — 0.2% from 80 appearances08/05 — 0.2% from 223 appearances08/06 — 0.2% from 151 appearances08/20 — 0.3% from 8,259 appearances08/21 — 0.3% from 7,956 appearances08/22 — 0.3% from 5,483 appearances08/23 — 0.3% from 4,640 appearances08/24 — 0.3% from 7,087 appearances08/25 — 0.3% from 6,185 appearances08/26 — 0.3% from 530 appearances
0.2%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.4% from 552 gamesSilver — 53.8% from 2,359 gamesGold — 47.7% from 40,735 gamesDiamond — 45.7% from 59,054 gamesMythic — 44.0% from 314,591 gamesLegendary — 45.7% from 202,422 gamesMasters — 49.0% from 10,081 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 52.5%
2128 70
Kaboom Canyon Heist 52.5%
1432 64
Bridge Too Far Heist 52.0%
1245 62
Hot Potato Heist 50.8%
1837 68
Triple Dribble Brawl Ball 50.8%
1729 67
Pinball Dreams Brawl Ball 50.3%
2292 71
Pinhole Punt Brawl Ball+Diamond + Mythic 53.7%
335 42
Sneaky Fields Brawl Ball 50.1%
1454 64
Pit Stop Heist 50.2%
1232 62
Spiraling Out Brawl Ball 49.2%
1968 69
Gem Fort Gem Grab 48.3%
1334 63
Undermine Gem Grab 47.7%
1502 65
Hard Rock Mine Gem Grab 47.6%
1361 63
Double Swoosh Gem Grab 47.4%
1250 62
Rustic Arcade Gem Grab 47.2%
1392 63
Safe Zone Heist 47.2%
1149 61
Out in the Open Knockout 47.0%
907 57
Dueling Beetles Hot Zone 45.7%
2299 71
Flaring Phoenix Knockout 46.2%
898 57
Parallel Plays Hot Zone 45.9%
1168 61
Dry Season Bounty 46.1%
922 57
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 44.4%
13015 97
Layer Cake Bounty 46.0%
970 58
Belle's Rock Knockout 45.4%
830 56
Open Business Hot Zone 44.4%
2807 74
Beach Ball Brawl Ball+Diamond + Mythic 46.1%
284 40
Safe(r) Zone Heist 44.3%
1283 62
Crystal Arcade Gem Grab+Diamondprev. season 44.2%
618 51
Ring of Fire Hot Zone 42.9%
2459 72
Hideout Bounty 43.5%
695 53
Shooting Star Bounty 43.3%
742 54
New Horizons Knockout 42.8%
747 54

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 45 46.7% 84.4%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.9% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.6% 65.3%
4 IGM┃LastCat7 Masters 26 42.7% 92.3%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Masters 83 41.1% 57.8%