Best map: Hot Potato with 52.2% from 2,544 games.
Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 16 days. 12 earlier days are left out — below 130 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. 1 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
46.8% | 1669 | 66 | ||
Rustic Arcade ![]() |
46.3% | 1403 | 64 | ||
Gem Fort ![]() |
45.9% | 1457 | 64 | ||
Undermine ![]() |
45.7% | 1789 | 67 | ||
Deathcap Trap +Mythicprev. season |
44.4% | 12986 | 97 | ||
Hard Rock Mine ![]() |
44.4% | 1630 | 66 | ||
Crystal Arcade prev. season |
44.5% | 593 | 51 |
Direct duels in Gem Grab: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.6% against Carl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.7%
966 games
Ash
55.0%
1,089 games
Clancy
56.9%
239 games
Damian
53.2%
515 games
Edgar
49.7%
3,150 games
Doug
55.5%
211 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 48 | 45.9% | 81.3% |
| 2 | グヂ|Sxcred_99 🤠 | Legendary | 44 | 43.6% | 77.3% |
| 3 | SF|JACKYPIES🤤 | Legendary | 72 | 43.3% | 65.3% |
| 4 | IGM┃LastCat7 | Masters | 30 | 42.5% | 86.7% |
| 5 | m1racle | Legendary | 30 | 40.7% | 80.0% |