My roster

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EN

Lumi

Damage Dealer Mythic Ranked · All ranks
47.3%Win rate across all maps
171,690Games
100Trust Score
73. of 105Rank by score

Best map: Hot Potato with 51.5% from 8,738 games.

Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 30.47.3 %
Popularity 50.0.58 %
Breadth 12.3% of maps
Counter safety 86.33.5 %
Star rate 13.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/02 — 43.5% from 875 appearances08/03 — 44.6% from 3,140 appearances08/04 — 46.1% from 20,346 appearances08/05 — 45.5% from 43,276 appearances08/06 — 44.8% from 21,782 appearances08/07 — 43.9% from 7,279 appearances08/08 — 44.9% from 7,813 appearances08/09 — 44.6% from 9,546 appearances08/10 — 44.2% from 23,585 appearances08/11 — 44.4% from 52,282 appearances08/12 — 43.8% from 53,767 appearances08/13 — 44.2% from 46,967 appearances08/14 — 43.9% from 41,654 appearances08/15 — 44.0% from 37,551 appearances08/16 — 44.0% from 37,282 appearances08/17 — 44.4% from 35,272 appearances08/18 — 44.3% from 33,161 appearances08/19 — 43.5% from 9,838 appearances08/20 — 48.2% from 20,312 appearances08/21 — 47.7% from 32,333 appearances08/22 — 47.2% from 25,880 appearances08/23 — 46.5% from 23,098 appearances08/24 — 47.0% from 31,449 appearances08/25 — 46.7% from 28,896 appearances08/26 — 47.6% from 9,722 appearances
43.5%08/02 47.6%08/26

Pick rate

08/02 — 0.8% from 875 appearances08/03 — 0.8% from 3,140 appearances08/04 — 0.9% from 20,346 appearances08/05 — 0.8% from 43,276 appearances08/06 — 0.7% from 21,782 appearances08/07 — 0.9% from 7,279 appearances08/08 — 0.9% from 7,813 appearances08/09 — 0.9% from 9,546 appearances08/10 — 0.8% from 23,585 appearances08/11 — 0.7% from 52,282 appearances08/12 — 0.6% from 53,767 appearances08/13 — 0.6% from 46,967 appearances08/14 — 0.5% from 41,654 appearances08/15 — 0.5% from 37,551 appearances08/16 — 0.5% from 37,282 appearances08/17 — 0.5% from 35,272 appearances08/18 — 0.5% from 33,161 appearances08/19 — 0.6% from 9,838 appearances08/20 — 0.5% from 20,312 appearances08/21 — 0.6% from 32,333 appearances08/22 — 0.6% from 25,880 appearances08/23 — 0.6% from 23,098 appearances08/24 — 0.6% from 31,449 appearances08/25 — 0.6% from 28,896 appearances08/26 — 0.6% from 9,722 appearances
0.8%08/02 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 60.8% from 600 gamesSilver — 53.7% from 2,531 gamesGold — 47.7% from 43,799 gamesDiamond — 45.7% from 61,060 gamesMythic — 44.0% from 317,944 gamesLegendary — 45.8% from 205,795 gamesMasters — 49.0% from 10,256 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Hot Potato Heist 51.5%
8738 91
Kaboom Canyon Heist 50.2%
4463 81
Triple Dribble Brawl Ball 49.6%
11222 95
Sneaky Fields Brawl Ball 49.3%
9935 93
Pit Stop Heist 49.3%
6982 88
Pinhole Punt Brawl Ball 50.7%
1062 59
Layer Cake Bounty 49.1%
3413 77
Spiraling Out Brawl Ball 48.4%
11116 95
Bridge Too Far Heist 49.2%
3062 75
Parallel Plays Hot Zone 48.5%
7914 89
Gem Fort Gem Grab 47.9%
5600 84
Center Stage Brawl Ball 47.2%
12131 96
Pinball Dreams Brawl Ball 47.1%
10191 93
Double Swoosh Gem Grab 47.1%
6861 87
Undermine Gem Grab 47.0%
6616 87
Safe Zone Heist 46.8%
3152 76
Crystal Arcade Gem Grabprev. season 45.3%
23985 100
Dueling Beetles Hot Zone 45.5%
10842 94
Rustic Arcade Gem Grab 46.0%
4037 79
Hard Rock Mine Gem Grab 45.5%
6134 86
Deathcap Trap Gem Grabprev. season 44.8%
22329 100
Open Business Hot Zone 45.0%
12227 96
Flaring Phoenix Knockout 45.9%
2104 70
Out in the Open Knockout 45.4%
2194 70
Beach Ball Brawl Ball 45.9%
1121 60
Dry Season Bounty 45.1%
2106 70
Shooting Star Bounty 45.0%
1383 63
Safe(r) Zone Heist 44.3%
3250 76
Hideout Bounty 44.7%
1585 65
Belle's Rock Knockout 44.1%
1949 69
New Horizons Knockout 44.1%
1622 66
Ring of Fire Hot Zone 41.7%
8678 91

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 51 46.3% 80.4%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.5% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.3% 65.3%
4 IGM┃LastCat7 Masters 30 42.4% 86.7%
5 m1racle Legendary 30 40.6% 80.0%