My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lumi

Damage Dealer Mythic Ranked · Bronze
59.8%Win rate across all maps
574Games
50Trust Score
20. of 105Rank by score

Best map: Undermine with 81.8% from 22 games.

Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 13.
Win rate 79.59.8 %
Popularity 30.0.09 %
Breadth 55.7% of maps
Counter safety 84.33.0 %
Star rate 13.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 47.6% from 105 appearances08/22 — 67.0% from 94 appearances08/23 — 53.6% from 84 appearances08/24 — 67.9% from 112 appearances08/25 — 62.9% from 105 appearances
47.6%08/20 62.9%08/25

Pick rate

08/20 — 0.1% from 105 appearances08/22 — 0.1% from 94 appearances08/23 — 0.1% from 84 appearances08/24 — 0.1% from 112 appearances08/25 — 0.1% from 105 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.8% from 574 gamesSilver — 53.9% from 2,448 gamesGold — 47.7% from 42,512 gamesDiamond — 45.7% from 60,222 gamesMythic — 44.0% from 316,574 gamesLegendary — 45.8% from 204,298 gamesMasters — 49.0% from 10,146 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Undermine Gem Grab 81.8%
22 1
Flaring Phoenix Knockout 69.0%
29 6
Dueling Beetles Hot Zone 75.0%
20 0
Hot Potato Heist 66.7%
27 4
New Horizons Knockout 71.4%
21 1
Parallel Plays Hot Zone 73.7%
19 0
Double Swoosh Gem Grab 66.7%
21 1
Shooting Star Bounty 73.3%
15 0
Open Business Hot Zone 62.5%
24 3
Safe(r) Zone Heist 62.5%
24 3
Bridge Too Far Heist 65.0%
20 0
Ring of Fire Hot Zone 68.8%
16 0
Out in the Open Knockout 57.6%
33 7
Sneaky Fields Brawl Ball 63.2%
19 0
Hideout Bounty 57.7%
26 4
Kaboom Canyon Heist 56.5%
23 2
Dry Season Bounty 55.6%
18 0
Pit Stop Heist 52.2%
23 2
Triple Dribble Brawl Ball 52.4%
21 1
Spiraling Out Brawl Ball 52.9%
17 0
Safe Zone Heist 53.3%
15 0
Layer Cake Bounty 50.0%
16 0
Hard Rock Mine Gem Grab 47.6%
21 1
Belle's Rock Knockout 47.4%
19 0
Rustic Arcade Gem Grab 44.4%
18 0
Center Stage Brawl Ball 41.7%
12 0
Gem Fort Gem Grab 42.9%
21 1
Pinball Dreams Brawl Ball 38.5%
13 0

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 48 46.0% 81.3%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.7% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.4% 65.3%
4 IGM┃LastCat7 Masters 30 42.5% 86.7%
5 m1racle Legendary 30 40.8% 80.0%