My roster

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EN

Lumi

Damage Dealer Mythic Ranked · Diamond
46.0%Win rate across all maps
47,685Games
100Trust Score
96. of 105Rank by score

Best map: Hot Potato with 52.3% from 2,521 games.

Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 8.PopularityBreadthCounter safetyStar rate
Win rate 8.46.0 %
Popularity 49.0.58 %
Breadth 11.3% of maps
Counter safety 62.32.9 %
Star rate 13.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 47.7% from 455 appearances08/05 — 45.6% from 1,297 appearances08/06 — 47.3% from 1,203 appearances08/12 — 43.3% from 682 appearances08/13 — 44.8% from 1,084 appearances08/14 — 44.4% from 1,256 appearances08/15 — 42.0% from 1,328 appearances08/16 — 42.9% from 1,339 appearances08/17 — 43.9% from 1,459 appearances08/18 — 43.6% from 1,492 appearances08/20 — 45.9% from 9,150 appearances08/21 — 46.6% from 12,420 appearances08/22 — 45.4% from 7,798 appearances08/23 — 45.4% from 5,819 appearances08/24 — 45.6% from 6,597 appearances08/25 — 46.9% from 4,871 appearances08/26 — 47.0% from 1,030 appearances
47.7%08/04 47.0%08/26

Pick rate

08/04 — 0.3% from 455 appearances08/05 — 0.2% from 1,297 appearances08/06 — 0.2% from 1,203 appearances08/12 — 0.3% from 682 appearances08/13 — 0.3% from 1,084 appearances08/14 — 0.3% from 1,256 appearances08/15 — 0.3% from 1,328 appearances08/16 — 0.3% from 1,339 appearances08/17 — 0.3% from 1,459 appearances08/18 — 0.3% from 1,492 appearances08/20 — 0.8% from 9,150 appearances08/21 — 0.6% from 12,420 appearances08/22 — 0.6% from 7,798 appearances08/23 — 0.6% from 5,819 appearances08/24 — 0.5% from 6,597 appearances08/25 — 0.5% from 4,871 appearances08/26 — 0.5% from 1,030 appearances
0.3%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.8% from 574 gamesSilver — 53.9% from 2,448 gamesGold — 47.7% from 42,512 gamesDiamond — 45.7% from 60,222 gamesMythic — 44.0% from 316,574 gamesLegendary — 45.8% from 204,298 gamesMasters — 49.0% from 10,146 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 52.3%
2521 72
Triple Dribble Brawl Ball 50.2%
2715 73
Pinhole Punt Brawl Ball+Mythic + Gold 52.5%
551 50
Sneaky Fields Brawl Ball 50.0%
2212 70
Kaboom Canyon Heist 48.7%
1628 66
Spiraling Out Brawl Ball 47.8%
2939 75
Pit Stop Heist 47.9%
1804 67
Double Swoosh Gem Grab 46.7%
1654 66
Safe Zone Heist 46.6%
1189 61
Rustic Arcade Gem Grab 46.2%
1393 63
Center Stage Brawl Ball 45.4%
3340 77
Pinball Dreams Brawl Ball 45.4%
3086 75
Layer Cake Bounty 46.3%
905 57
Undermine Gem Grab 45.6%
1766 67
Gem Fort Gem Grab 45.7%
1444 64
Deathcap Trap Gem Grab+Mythicprev. season 44.4%
12986 97
Dueling Beetles Hot Zone 44.9%
2901 74
Parallel Plays Hot Zone 45.0%
1637 66
Open Business Hot Zone 44.5%
3452 77
Hard Rock Mine Gem Grab 44.7%
1604 66
Shooting Star Bounty 45.1%
412 45
Beach Ball Brawl Ball+Mythic + Gold 45.0%
482 48
Bridge Too Far Heist 44.3%
1140 60
Flaring Phoenix Knockout 44.4%
691 53
Crystal Arcade Gem Grabprev. season 44.5%
593 51
New Horizons Knockout 43.3%
503 48
Out in the Open Knockout 42.4%
695 53
Safe(r) Zone Heist 41.8%
1193 61
Belle's Rock Knockout 41.8%
627 52
Hideout Bounty 41.7%
468 47
Ring of Fire Hot Zone 41.0%
2952 75
Dry Season Bounty 39.7%
619 51

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 48 46.0% 81.3%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.7% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.4% 65.3%
4 IGM┃LastCat7 Masters 30 42.5% 86.7%
5 m1racle Legendary 30 40.8% 80.0%