My roster

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EN

Lumi

Damage Dealer Mythic Ranked · Silver
53.7%Win rate across all maps
2,437Games
72Trust Score
28. of 105Rank by score

Best map: Open Business with 66.7% from 132 games.

Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 13.
Win rate 70.53.7 %
Popularity 18.0.19 %
Breadth 15.3% of maps
Counter safety 87.33.5 %
Star rate 13.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 54.8% from 454 appearances08/21 — 49.6% from 393 appearances08/22 — 47.6% from 334 appearances08/23 — 51.4% from 282 appearances08/24 — 57.6% from 472 appearances08/25 — 58.4% from 413 appearances08/26 — 51.7% from 89 appearances
54.8%08/20 51.7%08/26

Pick rate

08/20 — 0.2% from 454 appearances08/21 — 0.2% from 393 appearances08/22 — 0.2% from 334 appearances08/23 — 0.2% from 282 appearances08/24 — 0.2% from 472 appearances08/25 — 0.2% from 413 appearances08/26 — 0.1% from 89 appearances
0.2%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 60.2% from 586 gamesSilver — 53.7% from 2,490 gamesGold — 47.7% from 43,237 gamesDiamond — 45.7% from 60,730 gamesMythic — 44.0% from 317,396 gamesLegendary — 45.8% from 205,126 gamesMasters — 49.0% from 10,207 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Open Business Hot Zone 66.7%
132 28
Hot Potato Heist 63.9%
119 27
Spiraling Out Brawl Ball 63.6%
77 20
Safe(r) Zone Heist 58.8%
97 24
Pinball Dreams Brawl Ball 56.4%
101 24
Triple Dribble Brawl Ball 56.2%
89 22
Gem Fort Gem Grab 57.5%
73 19
Bridge Too Far Heist 55.2%
96 23
Ring of Fire Hot Zone 53.1%
128 28
Out in the Open Knockout 56.2%
73 19
Layer Cake Bounty 56.3%
71 19
Hard Rock Mine Gem Grab 54.0%
100 24
Belle's Rock Knockout 58.2%
55 15
Safe Zone Heist 53.7%
82 21
Dueling Beetles Hot Zone 51.7%
120 27
Undermine Gem Grab 53.2%
77 20
Kaboom Canyon Heist 51.6%
91 23
Dry Season Bounty 51.9%
81 21
Hideout Bounty 51.4%
74 20
New Horizons Knockout 50.7%
75 20
Sneaky Fields Brawl Ball 50.7%
75 20
Center Stage Brawl Ball 49.4%
85 22
Pit Stop Heist 48.2%
85 22
Parallel Plays Hot Zone 46.5%
71 19
Rustic Arcade Gem Grab 45.8%
96 23
Double Swoosh Gem Grab 42.9%
84 21
Flaring Phoenix Knockout 41.5%
65 18
Shooting Star Bounty 39.7%
58 16

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 48 46.0% 81.3%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.6% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.4% 65.3%
4 IGM┃LastCat7 Masters 30 42.5% 86.7%
5 m1racle Legendary 30 40.7% 80.0%