My roster

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Maisie

Marksman Epic Ranked · Diamond
51.5%Win rate across all maps
11,900Games
96Trust Score
41. of 105Rank by score
+14.8Skill bonus

Best map: Center Stage with 58.4% from 955 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 15.BreadthCounter safetyStar rate
Win rate 65.51.5 %
Popularity 15.0.15 %
Breadth 44.13% of maps
Counter safety 87.39.3 %
Star rate 78.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 178 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 51.6% from 444 appearances08/05 — 49.5% from 1,386 appearances08/06 — 46.9% from 1,140 appearances08/11 — 40.8% from 255 appearances08/12 — 44.3% from 645 appearances08/13 — 48.3% from 999 appearances08/14 — 49.5% from 1,066 appearances08/15 — 49.1% from 970 appearances08/16 — 50.0% from 1,135 appearances08/17 — 47.1% from 1,120 appearances08/18 — 48.3% from 1,086 appearances08/19 — 48.7% from 230 appearances08/20 — 52.0% from 1,692 appearances08/21 — 52.2% from 2,772 appearances08/22 — 51.3% from 2,168 appearances08/23 — 48.9% from 1,611 appearances08/24 — 52.7% from 1,810 appearances08/25 — 51.0% from 1,627 appearances08/26 — 54.5% from 220 appearances
51.6%08/04 54.5%08/26

Pick rate

08/04 — 0.3% from 444 appearances08/05 — 0.3% from 1,386 appearances08/06 — 0.2% from 1,140 appearances08/11 — 0.3% from 255 appearances08/12 — 0.3% from 645 appearances08/13 — 0.3% from 999 appearances08/14 — 0.3% from 1,066 appearances08/15 — 0.2% from 970 appearances08/16 — 0.2% from 1,135 appearances08/17 — 0.2% from 1,120 appearances08/18 — 0.2% from 1,086 appearances08/19 — 0.2% from 230 appearances08/20 — 0.1% from 1,692 appearances08/21 — 0.1% from 2,772 appearances08/22 — 0.2% from 2,168 appearances08/23 — 0.2% from 1,611 appearances08/24 — 0.1% from 1,810 appearances08/25 — 0.2% from 1,627 appearances08/26 — 0.2% from 220 appearances
0.3%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.8 — rewards skill: from Bronze to Legendary the win rate climbs by 14.8 points (regression 37.7% to 52.4%). The higher the tier, the better he does.

Bronze — 32.0% from 741 gamesSilver — 25.4% from 4,305 gamesGold — 47.1% from 19,509 gamesDiamond — 50.1% from 22,672 gamesMythic — 49.5% from 114,500 gamesLegendary — 49.5% from 19,859 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). 12 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 58.4%
955 58
Spiraling Out Brawl Ball 55.5%
958 58
Pinball Dreams Brawl Ball 54.5%
891 57
Triple Dribble Brawl Ball 54.4%
699 53
Pinhole Punt Brawl Ball+Mythic + Gold 60.3%
156 31
Belle's Rock Knockoutprev. season 52.6%
831 56
Sneaky Fields Brawl Ball 52.6%
680 53
Gem Fort Gem Grab 53.0%
485 48
Crystal Arcade Gem Grab+Mythicprev. season 49.6%
4210 80
Bridge Too Far Heist+Mythicprev. season 50.0%
2705 73
Open Business Hot Zone 51.8%
444 46
Hot Potato Heist+Mythicprev. season 48.9%
2105 70
Dueling Beetles Hot Zone 51.5%
361 43
Flaring Phoenix Knockout 50.8%
443 46
Deathcap Trap Gem Grab+Mythicprev. season 47.9%
4091 80
Dry Season Bounty 50.5%
440 46
Ring of Fire Hot Zone+Mythicprev. season 47.9%
2605 73
Undermine Gem Grab 50.7%
367 44
Parallel Plays Hot Zone+Mythicprev. season 47.6%
2890 74
Rustic Arcade Gem Grabprev. season 48.5%
813 55
Layer Cake Bountyprev. season 48.6%
667 52
Beach Ball Brawl Ball+Mythic + Gold 54.4%
90 23
Out in the Open Knockout 47.9%
560 50
Hideout Bountyprev. season 47.2%
900 57
Double Swoosh Gem Grab 48.6%
329 42
New Horizons Knockout 48.0%
458 47
Kaboom Canyon Heist+Mythicprev. season 46.1%
2098 70
Safe Zone Heist+Mythicprev. season 46.1%
1922 68
Hard Rock Mine Gem Grab 47.6%
397 45
Shooting Star Bountyprev. season 46.1%
857 56
Safe(r) Zone Heist+Mythic + Gold 40.8%
552 50
Pit Stop Heist+Mythic + Gold 36.8%
535 49

Who beats Maisie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ひよこ Diamond 31 38.7% 71.0%
2 ☠️ŦɧєƤяøαรø🖤 Legendary 46 36.9% 56.5%
3 THICONNET Legendary 35 36.5% 60.0%
4 서준 Mythic 24 34.2% 58.3%
5 gdb Mythic 28 33.7% 53.6%