My roster

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Maisie

Marksman Epic Ranked · Gold
47.4%Win rate across all maps
19,566Games
100Trust Score
74. of 105Rank by score
+14.6Skill bonus

Best map: Pinhole Punt with 59.6% from 203 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.47.4 %
Popularity 18.0.14 %
Breadth 0.0% of maps
Counter safety 59.28.5 %
Star rate 78.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 43.0% from 135 appearances08/05 — 46.1% from 258 appearances08/06 — 46.1% from 204 appearances08/20 — 39.2% from 3,777 appearances08/21 — 43.7% from 3,816 appearances08/22 — 53.0% from 2,378 appearances08/23 — 48.5% from 2,179 appearances08/24 — 50.7% from 3,398 appearances08/25 — 51.3% from 3,016 appearances08/26 — 53.8% from 1,002 appearances
43.0%08/04 53.8%08/26

Pick rate

08/04 — 0.3% from 135 appearances08/05 — 0.2% from 258 appearances08/06 — 0.2% from 204 appearances08/20 — 0.2% from 3,777 appearances08/21 — 0.2% from 3,816 appearances08/22 — 0.1% from 2,378 appearances08/23 — 0.1% from 2,179 appearances08/24 — 0.1% from 3,398 appearances08/25 — 0.1% from 3,016 appearances08/26 — 0.1% from 1,002 appearances
0.3%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.6 — rewards skill: from Bronze to Legendary the win rate climbs by 14.6 points (regression 37.8% to 52.4%). The higher the tier, the better he does.

Bronze — 32.6% from 782 gamesSilver — 25.5% from 4,526 gamesGold — 47.3% from 20,310 gamesDiamond — 50.1% from 23,059 gamesMythic — 49.5% from 114,760 gamesLegendary — 49.5% from 19,948 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). 12 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinhole Punt Brawl Ball+Diamond + Mythic 59.6%
203 35
Pinball Dreams Brawl Ball 52.8%
1151 61
Spiraling Out Brawl Ball 52.1%
1124 60
Triple Dribble Brawl Ball 52.0%
933 57
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 49.7%
4226 80
Sneaky Fields Brawl Ball 51.1%
828 56
Center Stage Brawl Ball 50.6%
1105 60
Flaring Phoenix Knockout 50.6%
926 57
Dry Season Bounty 50.4%
933 57
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 48.0%
4115 80
Out in the Open Knockout 48.5%
1027 59
Undermine Gem Grab 48.9%
666 52
New Horizons Knockout 48.1%
884 57
Layer Cake Bounty 48.3%
693 53
Rustic Arcade Gem Grab 47.8%
739 54
Hard Rock Mine Gem Grab 47.8%
671 53
Beach Ball Brawl Ball+Diamond + Mythic 50.3%
161 31
Gem Fort Gem Grab 47.4%
685 53
Hideout Bounty 47.2%
738 54
Belle's Rock Knockout 47.0%
808 55
Open Business Hot Zone 46.3%
630 52
Shooting Star Bounty 45.9%
677 53
Dueling Beetles Hot Zone 45.3%
580 50
Parallel Plays Hot Zone+Diamond 43.9%
624 51
Ring of Fire Hot Zone+Diamond 43.8%
754 54
Double Swoosh Gem Grab 43.7%
586 51
Hot Potato Heist+Diamond 42.7%
571 50
Kaboom Canyon Heist+Diamond 41.9%
544 49
Bridge Too Far Heist+Diamond 41.3%
669 53
Safe(r) Zone Heist+Diamond + Mythic 41.0%
556 50
Safe Zone Heist+Diamond 40.6%
537 49
Pit Stop Heist+Diamond + Mythic 37.2%
543 49

Who beats Maisie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ひよこ Diamond 31 38.6% 71.0%
2 THICONNET Legendary 41 37.5% 61.0%
3 ☠️ŦɧєƤяøαรø🖤 Legendary 48 36.1% 54.2%
4 서준 Mythic 24 34.0% 58.3%
5 gdb Mythic 28 33.6% 53.6%