Best map: Shooting Star with 65.2% from 46 games.
Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
65.2% | 46 | 12 | ||
Dry Season ![]() |
68.6% | 35 | 8 | ||
Belle's Rock prev. season |
68.8% | 32 | 7 | ||
New Horizons ![]() |
62.2% | 45 | 12 | ||
Undermine ![]() |
76.2% | 21 | 1 | ||
Parallel Plays ![]() |
71.4% | 21 | 1 | ||
Flaring Phoenix ![]() |
60.0% | 40 | 10 | ||
Hideout ![]() |
60.0% | 35 | 8 | ||
Safe Zone ![]() |
59.4% | 32 | 7 | ||
Hot Potato ![]() |
55.3% | 38 | 10 | ||
Out in the Open ![]() |
53.8% | 39 | 10 | ||
Safe(r) Zone ![]() |
54.1% | 37 | 9 | ||
Layer Cake prev. season |
54.8% | 31 | 7 | ||
Bridge Too Far ![]() |
52.2% | 46 | 12 | ||
Kaboom Canyon ![]() |
56.0% | 25 | 3 | ||
Hard Rock Mine ![]() |
52.4% | 21 | 1 | ||
Pit Stop ![]() |
50.0% | 26 | 4 | ||
Gem Fort ![]() |
48.0% | 25 | 3 | ||
Open Business ![]() |
47.1% | 34 | 8 | ||
Triple Dribble ![]() |
46.4% | 28 | 5 | ||
Double Swoosh ![]() |
45.8% | 24 | 3 | ||
Ring of Fire ![]() |
45.5% | 22 | 1 | ||
Sneaky Fields ![]() |
43.5% | 23 | 2 | ||
Rustic Arcade ![]() |
43.8% | 32 | 7 | ||
Dueling Beetles ![]() |
38.5% | 26 | 4 | ||
Pinball Dreams ![]() |
33.3% | 18 | 0 | ||
Spiraling Out ![]() |
21.1% | 19 | 0 | ||
Center Stage ![]() |
14.3% | 21 | 1 |
Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.