Best map: Shooting Star with 51.7% from 8,015 games.
Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
51.7% | 8015 | 90 | ||
Dry Season ![]() |
51.6% | 7662 | 89 | ||
Flaring Phoenix ![]() |
51.2% | 9697 | 93 | ||
Hideout ![]() |
50.8% | 6361 | 86 | ||
Out in the Open ![]() |
49.6% | 8677 | 91 | ||
New Horizons ![]() |
49.2% | 6088 | 86 | ||
Belle's Rock ![]() |
48.9% | 6020 | 85 | ||
Layer Cake ![]() |
48.2% | 3010 | 75 | ||
Pinball Dreams ![]() |
47.9% | 428 | 46 | ||
Safe(r) Zone ![]() |
45.1% | 5843 | 85 | ||
Bridge Too Far ![]() |
44.8% | 6645 | 87 | ||
Beach Ball +Mythic + Gold |
50.0% | 56 | 15 | ||
Safe Zone ![]() |
44.3% | 5811 | 85 | ||
Rustic Arcade ![]() |
44.2% | 2124 | 70 | ||
Hard Rock Mine ![]() |
44.1% | 682 | 53 | ||
Gem Fort ![]() |
44.0% | 564 | 50 | ||
Pinhole Punt +Mythic + Gold |
40.8% | 49 | 13 | ||
Deathcap Trap prev. season |
42.5% | 1180 | 61 | ||
Center Stage prev. season |
39.0% | 592 | 51 | ||
Crystal Arcade prev. season |
38.6% | 1000 | 59 | ||
Triple Dribble +Mythicprev. season |
38.0% | 1881 | 68 | ||
Double Swoosh ![]() |
37.3% | 477 | 47 | ||
Undermine ![]() |
37.6% | 660 | 52 | ||
Kaboom Canyon ![]() |
37.3% | 2329 | 71 | ||
Hot Potato ![]() |
36.7% | 2940 | 75 | ||
Spiraling Out +Mythic + Gold |
36.4% | 843 | 56 | ||
Sneaky Fields +Mythicprev. season |
36.2% | 1631 | 66 | ||
Parallel Plays prev. season |
35.3% | 648 | 52 | ||
Ring of Fire ![]() |
34.9% | 724 | 54 | ||
Pit Stop ![]() |
35.1% | 1389 | 63 | ||
Open Business ![]() |
31.2% | 449 | 47 | ||
Dueling Beetles prev. season |
29.9% | 895 | 57 |
Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.