My roster

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EN

Mandy

Marksman Epic Ranked · Bronze
52.9%Win rate across all maps
819Games
56Trust Score
30. of 105Rank by score
−4.3Skill bonus

Best map: Shooting Star with 65.2% from 46 games.

Wins early — in Hot Zone 6.4 points better in short rounds than in long ones (31.5% against 37.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 30.Star rate
Win rate 72.52.9 %
Popularity 37.0.15 %
Breadth 64.23% of maps
Counter safety 30.23.2 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 45.4% from 218 appearances08/21 — 45.9% from 109 appearances08/22 — 46.5% from 101 appearances08/23 — 62.2% from 111 appearances08/24 — 57.8% from 154 appearances08/25 — 60.8% from 120 appearances
45.4%08/20 60.8%08/25

Pick rate

08/20 — 0.2% from 218 appearances08/21 — 0.2% from 109 appearances08/22 — 0.1% from 101 appearances08/23 — 0.1% from 111 appearances08/24 — 0.1% from 154 appearances08/25 — 0.1% from 120 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.3 points (regression 49.9% to 45.6%). Higher up he gets outplayed.

Bronze — 52.9% from 824 gamesSilver — 56.5% from 9,281 gamesGold — 49.6% from 129,157 gamesDiamond — 46.7% from 169,556 gamesMythic — 46.6% from 783,303 gamesLegendary — 48.6% from 131,819 gamesMasters — 51.4% from 1,591 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Shooting Star Bounty 65.2%
46 12
Dry Season Bounty 67.6%
34 8
New Horizons Knockout 62.2%
45 12
Undermine Gem Grab 75.0%
20 0
Belle's Rock Knockoutprev. season 65.5%
29 6
Parallel Plays Hot Zone 70.0%
20 0
Hideout Bounty 60.0%
35 8
Safe Zone Heist 59.4%
32 7
Flaring Phoenix Knockout 56.8%
37 9
Hot Potato Heist 55.3%
38 10
Safe(r) Zone Heist 54.1%
37 9
Layer Cake Bountyprev. season 54.8%
31 7
Bridge Too Far Heist 52.3%
44 12
Out in the Open Knockout 52.8%
36 9
Kaboom Canyon Heist 54.2%
24 3
Pit Stop Heist 50.0%
26 4
Hard Rock Mine Gem Grab 50.0%
20 0
Double Swoosh Gem Grab 47.8%
23 2
Gem Fort Gem Grab 47.8%
23 2
Open Business Hot Zone 47.1%
34 8
Triple Dribble Brawl Ball 46.4%
28 5
Ring of Fire Hot Zone 45.5%
22 1
Sneaky Fields Brawl Ball 45.5%
22 1
Rustic Arcade Gem Grab 43.8%
32 7
Dueling Beetles Hot Zone 38.5%
26 4
Pinball Dreams Brawl Ball 33.3%
18 0
Spiraling Out Brawl Ball 22.2%
18 0
Center Stage Brawl Ball 14.3%
21 1

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.7% 72.0%
4 🥶🥶 Legendary 30 37.6% 66.7%
5 MRM/だんぼーる Legendary 45 36.6% 55.6%