Best map: Shooting Star with 51.7% from 7,913 games.
Wins early — in Hot Zone 6.4 points better in short rounds than in long ones (31.5% against 37.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 15 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.6 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
47.3% | 406 | 45 | ||
Beach Ball ![]() |
57.1% | 28 | 5 | ||
Pinhole Punt ![]() |
42.3% | 26 | 4 | ||
Center Stage prev. season |
38.8% | 580 | 50 | ||
Triple Dribble prev. season |
38.1% | 1871 | 68 | ||
Spiraling Out ![]() |
36.5% | 801 | 55 | ||
Sneaky Fields prev. season |
36.3% | 1623 | 66 |
Direct duels in Brawl Ball: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.5% against Starr Nova in Hot Zone. On average the worst case sits at 29.0%.
Mandy counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Otis
52.7%
74 games
Buzz
50.8%
61 games
Bull
47.0%
298 games
Shade
48.2%
83 games
Griff
45.8%
498 games
Damian
45.7%
94 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.