My roster

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EN

Mandy

Marksman Epic Ranked · Gold Brawl Ball
41.6%Win rate in Brawl Ball
2,349Games
71Trust Score
76. of 105Rank in Brawl Ball

Best map: Shooting Star with 54.9% from 9,022 games.

Wins early — in Hot Zone 6.4 points better in short rounds than in long ones (31.5% against 37.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 23.BreadthCounter safetyStar rate
Win rate 29.41.5 %
Popularity 23.0.10 %
Breadth 55.17% of maps
Counter safety 36.≈ 34.1 %
Star rate 78.26.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 46.3% from 361 appearances08/21 — 38.7% from 377 appearances08/22 — 44.2% from 321 appearances08/23 — 42.7% from 337 appearances08/24 — 40.4% from 490 appearances08/25 — 38.5% from 426 appearances
46.3%08/20 38.5%08/25

Pick rate

08/20 — 0.1% from 361 appearances08/21 — 0.1% from 377 appearances08/22 — 0.1% from 321 appearances08/23 — 0.1% from 337 appearances08/24 — 0.1% from 490 appearances08/25 — 0.1% from 426 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 41.3% from 2,448 gamesDiamond — 38.1% from 2,766 gamesMythic — 38.2% from 7,503 gamesLegendary — 41.0% from 619 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Beach Ball Brawl Ball 57.1%
28 5
Pinball Dreams Brawl Ball 44.5%
651 52
Pinhole Punt Brawl Ball 42.3%
26 4
Center Stage Brawl Ball 40.4%
690 53
Sneaky Fields Brawl Ball 40.0%
595 51
Triple Dribble Brawl Ball 37.9%
626 52
Spiraling Out Brawl Ball 36.3%
755 54

Against whom

Direct duels in Brawl Ball: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.5% against Starr Nova in Hot Zone. On average the worst case sits at 29.0%.

Counters

Mandy counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Otis 52.7% 74 games Buzz 50.8% 61 games Bull 47.0% 298 games Shade 48.2% 83 games Griff 45.8% 498 games Damian 45.7% 94 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.8% 72.0%
4 🥶🥶 Legendary 30 37.7% 66.7%
5 MRM/だんぼーる Legendary 45 36.7% 55.6%