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Mandy

Marksman Epic Ranked · Diamond
47.2%Win rate across all maps
87,776Games
100Trust Score
89. of 105Rank by score
−4.5Skill bonus

Best map: Shooting Star with 51.7% from 7,990 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 15.PopularityBreadthCounter safetyStar rate
Win rate 15.47.2 %
Popularity 70.1.07 %
Breadth 34.10% of maps
Counter safety 20.26.9 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 46.9% from 813 appearances08/04 — 47.2% from 3,378 appearances08/05 — 46.6% from 10,931 appearances08/06 — 46.8% from 11,093 appearances08/10 — 43.6% from 544 appearances08/11 — 44.8% from 1,711 appearances08/12 — 44.6% from 4,747 appearances08/13 — 45.7% from 6,579 appearances08/14 — 45.7% from 7,330 appearances08/15 — 46.2% from 7,253 appearances08/16 — 45.3% from 8,633 appearances08/17 — 45.9% from 8,788 appearances08/18 — 46.7% from 8,417 appearances08/19 — 48.3% from 2,038 appearances08/20 — 47.7% from 11,331 appearances08/21 — 47.7% from 20,928 appearances08/22 — 46.9% from 15,301 appearances08/23 — 46.3% from 11,953 appearances08/24 — 47.0% from 14,980 appearances08/25 — 47.8% from 12,020 appearances08/26 — 46.6% from 1,263 appearances
46.9%08/03 46.6%08/26

Pick rate

08/03 — 2.0% from 813 appearances08/04 — 1.9% from 3,378 appearances08/05 — 2.0% from 10,931 appearances08/06 — 2.1% from 11,093 appearances08/10 — 2.1% from 544 appearances08/11 — 1.8% from 1,711 appearances08/12 — 1.9% from 4,747 appearances08/13 — 1.8% from 6,579 appearances08/14 — 1.8% from 7,330 appearances08/15 — 1.7% from 7,253 appearances08/16 — 1.8% from 8,633 appearances08/17 — 1.7% from 8,788 appearances08/18 — 1.7% from 8,417 appearances08/19 — 1.6% from 2,038 appearances08/20 — 0.9% from 11,331 appearances08/21 — 1.0% from 20,928 appearances08/22 — 1.1% from 15,301 appearances08/23 — 1.1% from 11,953 appearances08/24 — 1.1% from 14,980 appearances08/25 — 1.2% from 12,020 appearances08/26 — 0.9% from 1,263 appearances
2.0%08/03 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 53.3% from 843 gamesSilver — 56.6% from 9,547 gamesGold — 49.6% from 132,919 gamesDiamond — 46.7% from 171,240 gamesMythic — 46.6% from 784,087 gamesLegendary — 48.6% from 132,051 gamesMasters — 51.5% from 1,595 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 51.7%
7990 90
Dry Season Bounty 51.6%
7613 89
Flaring Phoenix Knockout 51.2%
9641 92
Hideout Bounty 50.8%
6331 86
Out in the Open Knockout 49.5%
8618 91
New Horizons Knockout 49.2%
6067 85
Belle's Rock Knockout 48.9%
5972 85
Layer Cake Bounty 48.2%
2989 75
Pinball Dreams Brawl Ball 47.8%
423 46
Safe(r) Zone Heist 45.1%
5829 85
Bridge Too Far Heist 44.8%
6624 87
Safe Zone Heist 44.3%
5790 85
Beach Ball Brawl Ball+Mythic + Gold 49.1%
53 15
Rustic Arcade Gem Grab 44.2%
2114 70
Pinhole Punt Brawl Ball+Mythic + Gold 45.5%
44 12
Hard Rock Mine Gem Grab 44.2%
674 53
Gem Fort Gem Grab 44.0%
561 50
Deathcap Trap Gem Grabprev. season 42.5%
1180 61
Center Stage Brawl Ballprev. season 38.9%
589 51
Crystal Arcade Gem Grabprev. season 38.6%
1000 59
Triple Dribble Brawl Ball+Mythicprev. season 38.1%
1878 68
Undermine Gem Grab 37.6%
654 52
Double Swoosh Gem Grab 37.0%
470 47
Kaboom Canyon Heist 37.3%
2307 71
Spiraling Out Brawl Ball+Mythic + Gold 36.5%
838 56
Hot Potato Heist 36.6%
2919 75
Sneaky Fields Brawl Ball+Mythicprev. season 36.2%
1631 66
Parallel Plays Hot Zoneprev. season 35.4%
644 52
Ring of Fire Hot Zone 35.0%
719 54
Pit Stop Heist 34.9%
1385 63
Open Business Hot Zone 31.2%
446 46
Dueling Beetles Hot Zoneprev. season 29.9%
892 57

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.9% 57.1%
2 Vornyx Legendary 40 38.0% 62.5%
3 🥶🥶 Legendary 33 38.0% 66.7%
4 RestB-_ Legendary 25 37.5% 72.0%
5 MRM/だんぼーる Legendary 45 36.4% 55.6%