My roster

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EN

Mandy

Marksman Epic Ranked · Gold
49.5%Win rate across all maps
126,503Games
100Trust Score
52. of 105Rank by score
−4.4Skill bonus

Best map: Shooting Star with 54.9% from 9,109 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 49.Star rate
Win rate 50.49.5 %
Popularity 69.0.96 %
Breadth 56.17% of maps
Counter safety 49.25.8 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 18 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/02 — 53.8% from 78 appearances08/03 — 46.2% from 184 appearances08/04 — 52.9% from 647 appearances08/05 — 52.4% from 1,894 appearances08/06 — 52.1% from 1,356 appearances08/13 — 57.4% from 68 appearances08/14 — 54.4% from 79 appearances08/15 — 54.4% from 79 appearances08/16 — 45.5% from 101 appearances08/17 — 50.0% from 88 appearances08/18 — 43.3% from 97 appearances08/20 — 52.8% from 22,477 appearances08/21 — 51.6% from 21,691 appearances08/22 — 47.9% from 17,149 appearances08/23 — 47.9% from 15,915 appearances08/24 — 48.0% from 25,971 appearances08/25 — 48.1% from 21,453 appearances08/26 — 49.9% from 1,847 appearances
53.8%08/02 49.9%08/26

Pick rate

08/02 — 1.3% from 78 appearances08/03 — 1.4% from 184 appearances08/04 — 1.5% from 647 appearances08/05 — 1.5% from 1,894 appearances08/06 — 1.6% from 1,356 appearances08/13 — 1.7% from 68 appearances08/14 — 1.9% from 79 appearances08/15 — 1.7% from 79 appearances08/16 — 1.7% from 101 appearances08/17 — 1.3% from 88 appearances08/18 — 1.6% from 97 appearances08/20 — 0.9% from 22,477 appearances08/21 — 0.9% from 21,691 appearances08/22 — 1.0% from 17,149 appearances08/23 — 1.1% from 15,915 appearances08/24 — 1.0% from 25,971 appearances08/25 — 1.0% from 21,453 appearances08/26 — 0.7% from 1,847 appearances
1.3%08/02 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 52.9% from 835 gamesSilver — 56.6% from 9,443 gamesGold — 49.6% from 131,359 gamesDiamond — 46.7% from 170,476 gamesMythic — 46.6% from 783,792 gamesLegendary — 48.6% from 131,971 gamesMasters — 51.4% from 1,591 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 8 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.9%
9109 92
Dry Season Bounty 54.0%
9252 92
Flaring Phoenix Knockout 53.4%
12194 96
Out in the Open Knockout 52.2%
11584 95
Hideout Bounty 52.4%
7730 89
New Horizons Knockout 51.1%
8476 90
Belle's Rock Knockout 50.5%
9054 91
Layer Cake Bounty 49.9%
4415 81
Safe(r) Zone Heist 49.2%
8853 91
Bridge Too Far Heist 49.2%
10139 93
Safe Zone Heist 49.1%
8928 91
Rustic Arcade Gem Grab 47.1%
3281 76
Beach Ball Brawl Ball+Diamond + Mythic 56.1%
41 11
Pinball Dreams Brawl Ball 44.7%
660 52
Undermine Gem Grab 43.6%
1219 61
Hot Potato Heist 42.6%
5412 84
Pinhole Punt Brawl Ball+Diamond + Mythic 42.1%
38 10
Deathcap Trap Gem Grab+Diamondprev. season 43.0%
1241 62
Kaboom Canyon Heist 42.1%
4153 80
Hard Rock Mine Gem Grab 42.3%
1306 63
Pit Stop Heist 41.2%
3250 76
Center Stage Brawl Ball+Diamond 40.5%
711 53
Sneaky Fields Brawl Ball+Diamond 40.4%
614 51
Gem Fort Gem Grab 40.3%
1155 61
Triple Dribble Brawl Ball+Diamond 38.4%
636 52
Crystal Arcade Gem Grab+Diamondprev. season 38.5%
1088 60
Double Swoosh Gem Grab 38.1%
1073 60
Open Business Hot Zone 37.0%
888 57
Parallel Plays Hot Zone 36.3%
567 50
Spiraling Out Brawl Ball+Diamond 36.6%
777 55
Ring of Fire Hot Zone 34.6%
1274 62
Dueling Beetles Hot Zone 33.6%
759 54

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.0% 57.1%
2 Vornyx Legendary 40 38.1% 62.5%
3 🥶🥶 Legendary 33 38.1% 66.7%
4 RestB-_ Legendary 25 37.5% 72.0%
5 MRM/だんぼーる Legendary 45 36.5% 55.6%