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Mandy

Marksman Epic Ranked · Legendary
50.2%Win rate across all maps
6,052Games
85Trust Score
71. of 105Rank by score
−4.5Skill bonus

Best map: Flaring Phoenix with 55.0% from 1,575 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 28.50.2 %
Popularity 47.0.45 %
Breadth 24.3% of maps
Counter safety 30.22.8 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 47.7% from 1,238 appearances08/04 — 48.9% from 6,530 appearances08/05 — 49.2% from 14,605 appearances08/06 — 48.5% from 6,747 appearances08/07 — 48.2% from 3,185 appearances08/08 — 48.7% from 3,587 appearances08/09 — 49.7% from 4,226 appearances08/10 — 46.8% from 11,708 appearances08/11 — 48.4% from 22,341 appearances08/12 — 48.5% from 15,510 appearances08/13 — 48.9% from 8,753 appearances08/14 — 48.7% from 6,122 appearances08/15 — 49.7% from 5,115 appearances08/16 — 47.4% from 5,550 appearances08/17 — 49.5% from 4,479 appearances08/18 — 48.8% from 4,623 appearances08/19 — 49.6% from 1,474 appearances08/22 — 49.3% from 600 appearances08/23 — 50.5% from 1,059 appearances08/24 — 49.4% from 1,718 appearances08/25 — 51.3% from 1,876 appearances08/26 — 47.5% from 446 appearances
47.7%08/03 47.5%08/26

Pick rate

08/03 — 0.8% from 1,238 appearances08/04 — 0.9% from 6,530 appearances08/05 — 0.9% from 14,605 appearances08/06 — 0.7% from 6,747 appearances08/07 — 0.8% from 3,185 appearances08/08 — 0.7% from 3,587 appearances08/09 — 0.7% from 4,226 appearances08/10 — 0.8% from 11,708 appearances08/11 — 0.8% from 22,341 appearances08/12 — 0.7% from 15,510 appearances08/13 — 0.7% from 8,753 appearances08/14 — 0.7% from 6,122 appearances08/15 — 0.8% from 5,115 appearances08/16 — 0.8% from 5,550 appearances08/17 — 0.7% from 4,479 appearances08/18 — 0.7% from 4,623 appearances08/19 — 0.7% from 1,474 appearances08/22 — 0.4% from 600 appearances08/23 — 0.5% from 1,059 appearances08/24 — 0.5% from 1,718 appearances08/25 — 0.5% from 1,876 appearances08/26 — 0.4% from 446 appearances
0.8%08/03 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 54.3% from 876 gamesSilver — 56.7% from 9,889 gamesGold — 49.5% from 137,535 gamesDiamond — 46.7% from 173,260 gamesMythic — 46.6% from 785,318 gamesLegendary — 48.6% from 132,424 gamesMasters — 51.3% from 1,599 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 55.0%
1575 65
Layer Cake Bountyprev. season 51.9%
4472 81
New Horizons Knockoutprev. season 49.8%
10330 93
Hideout Bounty 52.6%
536 49
Belle's Rock Knockout 52.1%
463 47
Out in the Open Knockout 50.2%
773 55
Dry Season Bounty 48.4%
830 56
Shooting Star Bounty 46.6%
571 50
Safe Zone Heistprev. season 42.3%
8026 90
Deathcap Trap Gem Grabprev. season 42.2%
7577 89
Bridge Too Far Heistprev. season 42.0%
8941 91
Safe(r) Zone Heist 42.5%
1786 67
Crystal Arcade Gem Grabprev. season 41.0%
6599 87
Spiraling Out Brawl Ball 37.8%
74 20
Double Swoosh Gem Grabprev. season 40.8%
3017 75
Kaboom Canyon Heistprev. season 40.9%
1356 63
Undermine Gem Grabprev. season 40.1%
4924 82
Hard Rock Mine Gem Grabprev. season 40.0%
5167 83
Gem Fort Gem Grabprev. season 40.0%
3719 78
Pinball Dreams Brawl Ballprev. season 39.5%
3483 77
Triple Dribble Brawl Ballprev. season 39.6%
1454 64
Rustic Arcade Gem Grabprev. season 37.6%
1825 68
Center Stage Brawl Ballprev. season 37.0%
1905 68
Sneaky Fields Brawl Ballprev. season 35.9%
1236 62
Hot Potato Heistprev. season 35.1%
1342 63
Ring of Fire Hot Zoneprev. season 33.4%
6394 86
Parallel Plays Hot Zoneprev. season 31.8%
1265 62
Dueling Beetles Hot Zoneprev. season 30.8%
2216 70
Open Business Hot Zoneprev. season 30.8%
3063 75

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.8% 57.1%
2 Vornyx Legendary 40 37.9% 62.5%
3 🥶🥶 Legendary 33 37.8% 66.7%
4 RestB-_ Legendary 25 37.3% 72.0%
5 MRM/だんぼーる Legendary 45 36.3% 55.6%