My roster

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EN

Max

Support Mythic Ranked · Bronze
27.1%Win rate across all maps
5,012Games
83Trust Score
79. of 105Rank by score
+10.1Skill bonus

Best map: Undermine with 34.9% from 175 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 25.27.1 %
Popularity 70.0.87 %
Breadth 15.3% of maps
Counter safety 52.28.2 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 208 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 24.4% from 787 appearances08/21 — 25.7% from 521 appearances08/22 — 23.1% from 726 appearances08/23 — 33.1% from 716 appearances08/24 — 29.0% from 976 appearances08/25 — 27.1% from 1,164 appearances
24.4%08/20 27.1%08/25

Pick rate

08/20 — 0.8% from 787 appearances08/21 — 0.9% from 521 appearances08/22 — 0.9% from 726 appearances08/23 — 0.9% from 716 appearances08/24 — 0.9% from 976 appearances08/25 — 0.9% from 1,164 appearances
0.8%08/20 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 27.1% from 5,028 gamesSilver — 38.0% from 8,879 gamesGold — 45.4% from 99,682 gamesDiamond — 49.0% from 125,904 gamesMythic — 48.4% from 623,415 gamesLegendary — 50.0% from 559,256 gamesMasters — 50.0% from 30,587 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Undermine Gem Grab 34.9%
175 32
Rustic Arcade Gem Grab 33.3%
159 31
Sneaky Fields Brawl Ball 33.0%
200 34
Spiraling Out Brawl Ball 31.2%
173 32
Pinball Dreams Brawl Ball 31.1%
180 33
Belle's Rock Knockout 30.3%
185 33
Flaring Phoenix Knockout 29.3%
164 31
Dry Season Bounty 30.3%
195 34
Shooting Star Bounty 30.2%
205 35
Bridge Too Far Heist 28.7%
167 32
Hard Rock Mine Gem Grab 28.9%
173 32
New Horizons Knockout 28.7%
171 32
Center Stage Brawl Ball 28.8%
191 34
Hideout Bounty 28.0%
193 34
Layer Cake Bounty 27.4%
179 33
Double Swoosh Gem Grab 26.7%
165 32
Hot Potato Heist 25.4%
173 32
Gem Fort Gem Grab 24.8%
165 32
Parallel Plays Hot Zone 24.4%
164 31
Triple Dribble Brawl Ball 25.1%
191 34
Safe Zone Heist 24.7%
190 34
Out in the Open Knockout 22.8%
180 33
Pit Stop Heist 23.2%
190 34
Safe(r) Zone Heist 21.2%
165 32
Ring of Fire Hot Zone 21.9%
178 33
Open Business Hot Zone 22.0%
186 33
Kaboom Canyon Heist 20.2%
163 31
Dueling Beetles Hot Zone 20.8%
178 33

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.1% 85.7%
2 Makuzu09 Masters 39 43.3% 79.5%
3 Nikoko💘 Masters 37 43.3% 81.1%
4 Lady gaga Legendary 43 41.8% 72.1%
5 Eberechi Eze Legendary 37 41.6% 75.7%