My roster

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EN

Max

Support Mythic Ranked · Diamond
49.5%Win rate across all maps
101,743Games
100Trust Score
63. of 105Rank by score
+10.0Skill bonus

Best map: Rustic Arcade with 53.8% from 9,221 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 37.49.5 %
Popularity 76.1.26 %
Breadth 45.13% of maps
Counter safety 37.30.2 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 46.3% from 684 appearances08/05 — 47.1% from 2,101 appearances08/06 — 44.8% from 2,077 appearances08/11 — 47.9% from 578 appearances08/12 — 45.0% from 1,410 appearances08/13 — 50.1% from 2,175 appearances08/14 — 48.2% from 2,339 appearances08/15 — 46.4% from 2,573 appearances08/16 — 46.5% from 2,751 appearances08/17 — 48.0% from 2,946 appearances08/18 — 44.6% from 2,647 appearances08/19 — 47.3% from 784 appearances08/20 — 49.4% from 20,694 appearances08/21 — 50.0% from 27,068 appearances08/22 — 49.3% from 17,593 appearances08/23 — 49.4% from 12,373 appearances08/24 — 49.7% from 13,793 appearances08/25 — 48.1% from 9,609 appearances08/26 — 48.3% from 613 appearances
46.3%08/04 48.3%08/26

Pick rate

08/04 — 0.4% from 684 appearances08/05 — 0.4% from 2,101 appearances08/06 — 0.4% from 2,077 appearances08/11 — 0.6% from 578 appearances08/12 — 0.6% from 1,410 appearances08/13 — 0.6% from 2,175 appearances08/14 — 0.6% from 2,339 appearances08/15 — 0.6% from 2,573 appearances08/16 — 0.6% from 2,751 appearances08/17 — 0.6% from 2,946 appearances08/18 — 0.5% from 2,647 appearances08/19 — 0.6% from 784 appearances08/20 — 1.7% from 20,694 appearances08/21 — 1.3% from 27,068 appearances08/22 — 1.3% from 17,593 appearances08/23 — 1.2% from 12,373 appearances08/24 — 1.1% from 13,793 appearances08/25 — 1.0% from 9,609 appearances08/26 — 1.0% from 613 appearances
0.4%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.0 — rewards skill: from Bronze to Masters the win rate climbs by 10.0 points (regression 41.8% to 51.8%). The higher the tier, the better he does.

Bronze — 27.1% from 4,937 gamesSilver — 37.9% from 8,795 gamesGold — 45.5% from 98,797 gamesDiamond — 49.0% from 125,428 gamesMythic — 48.4% from 622,581 gamesLegendary — 50.0% from 558,454 gamesMasters — 50.0% from 30,574 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 53.8%
9221 92
Hideout Bounty 53.8%
7365 88
Shooting Star Bounty 52.1%
7143 88
Spiraling Out Brawl Ball 51.4%
5574 84
Out in the Open Knockout 51.0%
5812 85
New Horizons Knockout 50.5%
6034 85
Gem Fort Gem Grab 50.3%
4154 80
Undermine Gem Grab 50.1%
4473 81
Dry Season Bounty 49.4%
5617 84
Crystal Arcade Gem Grabprev. season 50.7%
1089 60
Layer Cake Bounty 48.6%
2737 74
Hard Rock Mine Gem Grab 48.0%
4562 81
Center Stage Brawl Ball 48.2%
3666 78
Beach Ball Brawl Ball+Mythic + Gold 51.3%
374 44
Ring of Fire Hot Zone 48.3%
2920 75
Belle's Rock Knockout 48.0%
3287 76
Flaring Phoenix Knockout 48.0%
2964 75
Triple Dribble Brawl Ball 47.7%
3155 76
Double Swoosh Gem Grab 47.2%
3272 76
Pinhole Punt Brawl Ball+Mythic + Gold 49.2%
508 48
Bridge Too Far Heist 47.3%
2193 70
Dueling Beetles Hot Zone 47.5%
1379 63
Pinball Dreams Brawl Ball 46.3%
4487 81
Safe(r) Zone Heist 46.3%
1557 65
Deathcap Trap Gem Grabprev. season 46.5%
1213 61
Sneaky Fields Brawl Ball 45.8%
2452 72
Safe Zone Heist 45.7%
1655 66
Kaboom Canyon Heist 44.2%
1501 65
Open Business Hot Zone 43.4%
2059 69
Hot Potato Heist 41.0%
715 54
Parallel Plays Hot Zone 41.0%
735 54
Pit Stop Heist 37.5%
879 57

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.2% 85.7%
2 Makuzu09 Masters 39 43.4% 79.5%
3 Nikoko💘 Masters 37 43.4% 81.1%
4 Lady gaga Legendary 43 41.9% 72.1%
5 Eberechi Eze Legendary 37 41.7% 75.7%