My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Max

Support Mythic Ranked · Gold
45.5%Win rate across all maps
99,639Games
100Trust Score
83. of 105Rank by score
+10.1Skill bonus

Best map: Rustic Arcade with 52.5% from 7,251 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 19.45.5 %
Popularity 64.0.75 %
Breadth 37.10% of maps
Counter safety 38.23.9 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 31.2% from 77 appearances08/04 — 33.5% from 158 appearances08/05 — 36.3% from 432 appearances08/06 — 42.5% from 398 appearances08/20 — 43.5% from 21,589 appearances08/21 — 43.1% from 20,189 appearances08/22 — 47.9% from 13,069 appearances08/23 — 47.1% from 11,432 appearances08/24 — 46.9% from 16,414 appearances08/25 — 47.0% from 14,541 appearances08/26 — 46.2% from 2,405 appearances
31.2%08/03 46.2%08/26

Pick rate

08/03 — 0.6% from 77 appearances08/04 — 0.4% from 158 appearances08/05 — 0.4% from 432 appearances08/06 — 0.5% from 398 appearances08/20 — 0.9% from 21,589 appearances08/21 — 0.8% from 20,189 appearances08/22 — 0.8% from 13,069 appearances08/23 — 0.8% from 11,432 appearances08/24 — 0.6% from 16,414 appearances08/25 — 0.6% from 14,541 appearances08/26 — 0.7% from 2,405 appearances
0.6%08/03 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 27.0% from 5,133 gamesSilver — 38.0% from 9,012 gamesGold — 45.4% from 100,982 gamesDiamond — 49.0% from 126,614 gamesMythic — 48.4% from 624,604 gamesLegendary — 50.0% from 560,306 gamesMasters — 50.0% from 30,606 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 52.5%
7251 88
Hideout Bounty 51.7%
5687 85
Shooting Star Bounty 51.6%
5465 84
Dry Season Bounty 49.3%
4661 82
Spiraling Out Brawl Ball 49.0%
6058 85
Out in the Open Knockout 49.0%
5139 83
Hard Rock Mine Gem Grab 48.7%
4224 80
Beach Ball Brawl Ball+Diamond + Mythic 51.1%
550 50
Crystal Arcade Gem Grab+Diamondprev. season 49.7%
1141 60
New Horizons Knockout 48.2%
5055 83
Undermine Gem Grab 46.4%
4217 80
Gem Fort Gem Grab 46.0%
3850 79
Deathcap Trap Gem Grab+Diamondprev. season 46.6%
1276 62
Pinball Dreams Brawl Ball 44.9%
5339 84
Pinhole Punt Brawl Ball+Diamond + Mythic 46.3%
672 53
Double Swoosh Gem Grab 44.9%
3242 76
Belle's Rock Knockout 44.5%
3297 76
Flaring Phoenix Knockout 44.2%
3234 76
Ring of Fire Hot Zone 43.3%
2293 71
Center Stage Brawl Ball 42.6%
4571 81
Triple Dribble Brawl Ball 42.2%
4331 80
Layer Cake Bounty 42.2%
2664 73
Bridge Too Far Heist 42.3%
2118 70
Sneaky Fields Brawl Ball 40.7%
3562 78
Safe(r) Zone Heist 38.5%
1736 67
Safe Zone Heist 37.5%
1874 68
Open Business Hot Zone 37.1%
2013 69
Dueling Beetles Hot Zone 36.6%
1514 65
Kaboom Canyon Heist 35.4%
1736 67
Pit Stop Heist 33.9%
1420 64
Parallel Plays Hot Zone 33.8%
1300 62
Hot Potato Heist 31.5%
1390 63

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.0% 85.7%
2 Makuzu09 Masters 39 43.3% 79.5%
3 Nikoko💘 Masters 37 43.2% 81.1%
4 Lady gaga Legendary 43 41.7% 72.1%
5 Eberechi Eze Legendary 37 41.6% 75.7%