My roster

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EN

Max

Support Mythic Ranked · Gold Brawl Ball
44.4%Win rate in Brawl Ball
23,398Games
100Trust Score
63. of 105Rank in Brawl Ball
+10.9Skill bonus

Best map: Rustic Arcade with 52.5% from 7,077 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 37.44.4 %
Popularity 76.1.00 %
Breadth 37.10% of maps
Counter safety 28.32.3 %
Star rate 5.9.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 42.0% from 88 appearances08/06 — 46.1% from 89 appearances08/20 — 44.3% from 4,718 appearances08/21 — 42.4% from 4,521 appearances08/22 — 46.0% from 2,964 appearances08/23 — 43.9% from 2,809 appearances08/24 — 44.6% from 4,289 appearances08/25 — 45.5% from 3,706 appearances08/26 — 49.4% from 391 appearances
42.0%08/05 49.4%08/26

Pick rate

08/05 — 0.5% from 88 appearances08/06 — 0.7% from 89 appearances08/20 — 1.1% from 4,718 appearances08/21 — 1.1% from 4,521 appearances08/22 — 1.0% from 2,964 appearances08/23 — 1.0% from 2,809 appearances08/24 — 0.9% from 4,289 appearances08/25 — 0.9% from 3,706 appearances08/26 — 0.9% from 391 appearances
0.5%08/05 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.9 — rewards skill: from Bronze to Masters the win rate climbs by 10.9 points (regression 40.1% to 51.0%). The higher the tier, the better he does.

Bronze — 29.7% from 917 gamesSilver — 42.4% from 2,033 gamesGold — 44.3% from 23,698 gamesDiamond — 47.0% from 24,058 gamesMythic — 46.7% from 89,495 gamesLegendary — 49.6% from 67,473 gamesMasters — 50.3% from 4,218 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 49.2%
5867 85
Beach Ball Brawl Ball+Diamond + Mythic 51.4%
358 43
Pinhole Punt Brawl Ball+Diamond + Mythic 48.6%
479 48
Pinball Dreams Brawl Ball 45.0%
5188 83
Center Stage Brawl Ball 42.6%
4420 81
Triple Dribble Brawl Ball 41.9%
4214 80
Sneaky Fields Brawl Ball 40.9%
3473 77

Against whom

Direct duels in Brawl Ball: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.0% against Hank in Hot Zone. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Rico 54.9% 7,543 games Ash 55.1% 3,393 games Emz 53.1% 7,150 games Doug 55.5% 823 games Bull 52.8% 3,671 games Buzz 53.7% 1,429 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.2% 85.7%
2 Makuzu09 Masters 39 43.5% 79.5%
3 Nikoko💘 Masters 34 42.9% 82.4%
4 Lady gaga Legendary 43 41.9% 72.1%
5 Eberechi Eze Legendary 37 41.8% 75.7%