My roster

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EN

Max

Support Mythic Ranked · Diamond
49.4%Win rate across all maps
103,453Games
100Trust Score
64. of 105Rank by score
+10.1Skill bonus

Best map: Rustic Arcade with 53.8% from 9,362 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 36.49.4 %
Popularity 76.1.26 %
Breadth 51.17% of maps
Counter safety 47.31.4 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 46.3% from 684 appearances08/05 — 47.1% from 2,101 appearances08/06 — 44.8% from 2,077 appearances08/11 — 47.9% from 578 appearances08/12 — 45.0% from 1,410 appearances08/13 — 50.1% from 2,175 appearances08/14 — 48.2% from 2,339 appearances08/15 — 46.4% from 2,573 appearances08/16 — 46.5% from 2,751 appearances08/17 — 48.0% from 2,946 appearances08/18 — 44.6% from 2,647 appearances08/19 — 47.3% from 784 appearances08/20 — 49.4% from 20,704 appearances08/21 — 50.0% from 27,096 appearances08/22 — 49.3% from 17,620 appearances08/23 — 49.4% from 12,429 appearances08/24 — 49.6% from 13,915 appearances08/25 — 48.2% from 10,073 appearances08/26 — 47.8% from 1,616 appearances
46.3%08/04 47.8%08/26

Pick rate

08/04 — 0.4% from 684 appearances08/05 — 0.4% from 2,101 appearances08/06 — 0.4% from 2,077 appearances08/11 — 0.6% from 578 appearances08/12 — 0.6% from 1,410 appearances08/13 — 0.6% from 2,175 appearances08/14 — 0.6% from 2,339 appearances08/15 — 0.6% from 2,573 appearances08/16 — 0.6% from 2,751 appearances08/17 — 0.6% from 2,946 appearances08/18 — 0.5% from 2,647 appearances08/19 — 0.6% from 784 appearances08/20 — 1.7% from 20,704 appearances08/21 — 1.3% from 27,096 appearances08/22 — 1.3% from 17,620 appearances08/23 — 1.2% from 12,429 appearances08/24 — 1.1% from 13,915 appearances08/25 — 1.0% from 10,073 appearances08/26 — 1.0% from 1,616 appearances
0.4%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 26.9% from 5,216 gamesSilver — 38.0% from 9,089 gamesGold — 45.5% from 101,937 gamesDiamond — 49.0% from 127,138 gamesMythic — 48.4% from 625,409 gamesLegendary — 50.0% from 561,081 gamesMasters — 50.0% from 30,618 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 53.8%
9362 92
Hideout Bounty 53.8%
7471 89
Shooting Star Bounty 52.1%
7200 88
Spiraling Out Brawl Ball 51.4%
5686 85
Out in the Open Knockout 51.1%
5930 85
New Horizons Knockout 50.4%
6083 86
Gem Fort Gem Grab 50.2%
4222 80
Undermine Gem Grab 49.9%
4568 81
Dry Season Bounty 49.4%
5739 85
Crystal Arcade Gem Grabprev. season 50.7%
1089 60
Beach Ball Brawl Ball+Mythic + Gold 50.7%
633 52
Hard Rock Mine Gem Grab 48.1%
4633 81
Layer Cake Bounty 48.4%
2779 74
Ring of Fire Hot Zone 48.3%
2943 75
Center Stage Brawl Ball 48.1%
3737 78
Belle's Rock Knockout 48.0%
3351 77
Triple Dribble Brawl Ball 47.9%
3232 76
Flaring Phoenix Knockout 47.7%
3023 75
Double Swoosh Gem Grab 47.3%
3323 76
Bridge Too Far Heist 47.5%
2212 70
Dueling Beetles Hot Zone 47.4%
1400 64
Pinball Dreams Brawl Ball 46.3%
4573 81
Sneaky Fields Brawl Ball 46.0%
2504 72
Pinhole Punt Brawl Ball+Mythic + Gold 47.0%
766 55
Deathcap Trap Gem Grabprev. season 46.5%
1213 61
Safe(r) Zone Heist 46.3%
1561 65
Safe Zone Heist 45.8%
1671 66
Kaboom Canyon Heist 44.2%
1524 65
Open Business Hot Zone 43.3%
2089 70
Parallel Plays Hot Zone 41.2%
746 54
Hot Potato Heist 41.0%
730 54
Pit Stop Heist 37.4%
883 57

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.0% 85.7%
2 Makuzu09 Masters 39 43.2% 79.5%
3 Nikoko💘 Masters 37 43.2% 81.1%
4 Lady gaga Legendary 43 41.7% 72.1%
5 Eberechi Eze Legendary 37 41.5% 75.7%