My roster

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EN

Max

Support Mythic Ranked · Bronze Heist
23.9%Win rate in Heist
1,045Games
59Trust Score
87. of 105Rank in Heist
+26.0Skill bonus

Best map: Undermine with 34.7% from 173 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 15.Counter safetyStar rate
Win rate 21.23.9 %
Popularity 72.0.86 %
Breadth 15.3% of maps
Counter safety 32.28.2 %
Star rate 18.4.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 19.6% from 179 appearances08/21 — 19.1% from 110 appearances08/22 — 17.7% from 147 appearances08/23 — 31.6% from 155 appearances08/24 — 27.7% from 206 appearances08/25 — 25.7% from 237 appearances
19.6%08/20 25.7%08/25

Pick rate

08/20 — 0.8% from 179 appearances08/21 — 0.9% from 110 appearances08/22 — 0.8% from 147 appearances08/23 — 0.9% from 155 appearances08/24 — 0.8% from 206 appearances08/25 — 0.8% from 237 appearances
0.8%08/20 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.0 — rewards skill: from Bronze to Masters the win rate climbs by 26.0 points (regression 28.6% to 54.7%). The higher the tier, the better he does.

Bronze — 23.9% from 1,048 gamesSilver — 26.9% from 1,378 gamesGold — 36.9% from 10,281 gamesDiamond — 44.9% from 9,950 gamesMythic — 46.4% from 32,594 gamesLegendary — 50.0% from 30,583 gamesMasters — 49.6% from 2,660 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Bridge Too Far Heist 28.7%
167 32
Hot Potato Heist 25.1%
171 32
Safe Zone Heist 24.7%
190 34
Pit Stop Heist 23.2%
190 34
Safe(r) Zone Heist 21.2%
165 32
Kaboom Canyon Heist 20.4%
162 31

Against whom

Direct duels in Heist: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.2% against Hank in Hot Zone. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 56.4% 3,169 games Carl 53.6% 1,324 games Penny 51.5% 1,578 games 8-Bit 50.3% 3,420 games Mico 50.7% 2,022 games Colt 49.3% 5,348 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.1% 85.7%
2 Makuzu09 Masters 39 43.4% 79.5%
3 Nikoko💘 Masters 37 43.3% 81.1%
4 Lady gaga Legendary 43 41.9% 72.1%
5 Eberechi Eze Legendary 37 41.7% 75.7%