My roster

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EN

Max

Support Mythic All games Heist
35.9%Win rate in Heist
12,196Games
96Trust Score
87. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 69.6% from 6,025 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 12.
Win rate 18.35.9 %
Popularity 58.0.56 %
Breadth 55.25% of maps
Counter safety 34.28.2 %
Star rate 12.3.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 16 days. 9 earlier days are left out — below 120 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.

Win rate

08/05 — 30.2% from 417 appearances08/10 — 36.4% from 165 appearances08/11 — 32.3% from 405 appearances08/12 — 36.2% from 307 appearances08/13 — 31.0% from 672 appearances08/14 — 30.1% from 299 appearances08/15 — 28.3% from 854 appearances08/16 — 32.6% from 313 appearances08/17 — 30.1% from 898 appearances08/18 — 27.5% from 258 appearances08/19 — 37.8% from 2,762 appearances08/20 — 43.2% from 1,783 appearances08/21 — 39.0% from 1,028 appearances08/23 — 39.2% from 558 appearances08/24 — 39.7% from 131 appearances08/25 — 37.9% from 821 appearances
30.2%08/05 37.9%08/25

Pick rate

08/05 — 0.4% from 417 appearances08/10 — 0.5% from 165 appearances08/11 — 0.5% from 405 appearances08/12 — 0.5% from 307 appearances08/13 — 0.4% from 672 appearances08/14 — 0.4% from 299 appearances08/15 — 0.4% from 854 appearances08/16 — 0.5% from 313 appearances08/17 — 0.5% from 898 appearances08/18 — 0.5% from 258 appearances08/19 — 0.6% from 2,762 appearances08/20 — 0.8% from 1,783 appearances08/21 — 0.7% from 1,028 appearances08/23 — 0.5% from 558 appearances08/24 — 0.6% from 131 appearances08/25 — 0.6% from 821 appearances
0.4%08/05 0.6%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 7 of 171 maps.

MapWin rateGamesTrust
Safe Zone Heist 50.0%
18 0
Quintillion Heist 39.0%
6150 86
Hot Tubs Heist 36.3%
1173 61
Jedna Heist 35.1%
1922 68
Photic Doom Heist 32.5%
579 50
Hot Potato Heist 29.0%
1343 63
Eating Good! Heist 28.1%
992 58

Against whom

Direct duels in Heist: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 28.2% against Hank in Hot Zone. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 56.6% 3,110 games Carl 53.6% 1,318 games Penny 51.2% 1,563 games 8-Bit 50.3% 3,381 games Mico 50.7% 2,002 games Colt 49.3% 5,306 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.3% 85.7%
2 Makuzu09 Masters 39 43.5% 79.5%
3 Nikoko💘 Masters 34 43.0% 82.4%
4 Eberechi Eze Legendary 37 41.8% 75.7%
5 Snay Legendary 44 41.6% 70.5%