My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Max

Support Mythic Ranked · Bronze
26.9%Win rate across all maps
5,117Games
83Trust Score
79. of 105Rank by score
+10.1Skill bonus

Best map: Beach Ball with 9.1% from 11 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 25.26.9 %
Popularity 70.0.87 %
Breadth 0.0% of maps
Counter safety 53.28.2 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 209 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 24.4% from 787 appearances08/21 — 25.7% from 522 appearances08/22 — 23.2% from 728 appearances08/23 — 32.9% from 720 appearances08/24 — 29.0% from 981 appearances08/25 — 26.9% from 1,179 appearances
24.4%08/20 26.9%08/25

Pick rate

08/20 — 0.8% from 787 appearances08/21 — 0.9% from 522 appearances08/22 — 0.9% from 728 appearances08/23 — 0.9% from 720 appearances08/24 — 0.9% from 981 appearances08/25 — 0.9% from 1,179 appearances
0.8%08/20 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 27.0% from 5,133 gamesSilver — 38.0% from 9,012 gamesGold — 45.4% from 100,982 gamesDiamond — 49.0% from 126,614 gamesMythic — 48.4% from 624,604 gamesLegendary — 50.0% from 560,306 gamesMasters — 50.0% from 30,606 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 9.1%
11 0
Undermine Gem Grab 34.3%
178 33
Rustic Arcade Gem Grab 32.9%
164 31
Sneaky Fields Brawl Ball 33.0%
206 35
Spiraling Out Brawl Ball 32.0%
175 32
Pinball Dreams Brawl Ball 30.8%
182 33
Shooting Star Bounty 30.4%
207 35
Belle's Rock Knockout 29.8%
188 34
Bridge Too Far Heist 29.0%
169 32
Dry Season Bounty 30.0%
200 34
Center Stage Brawl Ball 29.7%
195 34
Hard Rock Mine Gem Grab 29.0%
176 33
New Horizons Knockout 28.5%
172 32
Flaring Phoenix Knockout 28.3%
173 32
Hideout Bounty 28.1%
196 34
Layer Cake Bounty 26.9%
186 33
Double Swoosh Gem Grab 25.9%
170 32
Gem Fort Gem Grab 24.9%
169 32
Parallel Plays Hot Zone 24.3%
169 32
Hot Potato Heist 24.7%
178 33
Safe Zone Heist 24.6%
191 34
Triple Dribble Brawl Ball 24.7%
194 34
Pit Stop Heist 23.0%
191 34
Out in the Open Knockout 22.4%
183 33
Safe(r) Zone Heist 21.2%
165 32
Ring of Fire Hot Zone 21.9%
178 33
Kaboom Canyon Heist 20.4%
167 32
Open Business Hot Zone 21.5%
191 34
Dueling Beetles Hot Zone 19.9%
186 33

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.0% 85.7%
2 Makuzu09 Masters 39 43.3% 79.5%
3 Nikoko💘 Masters 37 43.2% 81.1%
4 Lady gaga Legendary 43 41.7% 72.1%
5 Eberechi Eze Legendary 37 41.6% 75.7%