My roster

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EN

Max

Support Mythic Ranked · Gold
45.5%Win rate across all maps
98,339Games
100Trust Score
84. of 105Rank by score
+10.1Skill bonus

Best map: Rustic Arcade with 52.5% from 7,169 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 19.45.5 %
Popularity 64.0.75 %
Breadth 38.10% of maps
Counter safety 38.23.9 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 31.2% from 77 appearances08/04 — 33.5% from 158 appearances08/05 — 36.3% from 432 appearances08/06 — 42.5% from 398 appearances08/20 — 43.5% from 21,589 appearances08/21 — 43.1% from 20,179 appearances08/22 — 47.9% from 13,044 appearances08/23 — 47.1% from 11,397 appearances08/24 — 46.9% from 16,337 appearances08/25 — 47.0% from 14,213 appearances08/26 — 46.1% from 1,580 appearances
31.2%08/03 46.1%08/26

Pick rate

08/03 — 0.6% from 77 appearances08/04 — 0.4% from 158 appearances08/05 — 0.4% from 432 appearances08/06 — 0.5% from 398 appearances08/20 — 0.9% from 21,589 appearances08/21 — 0.8% from 20,179 appearances08/22 — 0.8% from 13,044 appearances08/23 — 0.8% from 11,397 appearances08/24 — 0.6% from 16,337 appearances08/25 — 0.6% from 14,213 appearances08/26 — 0.7% from 1,580 appearances
0.6%08/03 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 27.1% from 5,028 gamesSilver — 38.0% from 8,879 gamesGold — 45.4% from 99,682 gamesDiamond — 49.0% from 125,904 gamesMythic — 48.4% from 623,415 gamesLegendary — 50.0% from 559,256 gamesMasters — 50.0% from 30,587 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 52.5%
7169 88
Hideout Bounty 51.7%
5615 84
Shooting Star Bounty 51.5%
5446 84
Dry Season Bounty 49.4%
4588 81
Spiraling Out Brawl Ball 49.0%
5957 85
Out in the Open Knockout 48.9%
5068 83
Hard Rock Mine Gem Grab 48.7%
4157 80
Crystal Arcade Gem Grab+Diamondprev. season 49.7%
1141 60
New Horizons Knockout 48.2%
5039 83
Beach Ball Brawl Ball+Diamond + Mythic 51.2%
455 47
Pinhole Punt Brawl Ball+Diamond + Mythic 48.9%
569 50
Undermine Gem Grab 46.4%
4158 80
Gem Fort Gem Grab 46.1%
3803 79
Deathcap Trap Gem Grab+Diamondprev. season 46.6%
1276 62
Pinball Dreams Brawl Ball 45.0%
5267 83
Double Swoosh Gem Grab 44.9%
3198 76
Belle's Rock Knockout 44.4%
3237 76
Flaring Phoenix Knockout 44.2%
3187 76
Ring of Fire Hot Zone 43.2%
2286 71
Center Stage Brawl Ball 42.4%
4499 81
Triple Dribble Brawl Ball 42.0%
4271 80
Layer Cake Bounty 42.1%
2627 73
Bridge Too Far Heist 42.2%
2104 70
Sneaky Fields Brawl Ball 40.8%
3514 77
Safe(r) Zone Heist 38.4%
1727 67
Safe Zone Heist 37.5%
1864 68
Open Business Hot Zone 37.0%
1988 69
Dueling Beetles Hot Zone 36.6%
1499 65
Kaboom Canyon Heist 35.3%
1713 67
Pit Stop Heist 33.9%
1411 64
Parallel Plays Hot Zone 33.5%
1279 62
Hot Potato Heist 31.4%
1361 63

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.1% 85.7%
2 Makuzu09 Masters 39 43.3% 79.5%
3 Nikoko💘 Masters 37 43.3% 81.1%
4 Lady gaga Legendary 43 41.8% 72.1%
5 Eberechi Eze Legendary 37 41.6% 75.7%