My roster

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EN

Max

Support Mythic Ranked · Bronze
26.8%Win rate across all maps
5,200Games
83Trust Score
79. of 105Rank by score
+10.1Skill bonus

Best map: Beach Ball with 8.3% from 12 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 25.26.8 %
Popularity 70.0.87 %
Breadth 0.0% of maps
Counter safety 53.28.4 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 4 earlier days are left out — below 209 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 24.4% from 787 appearances08/21 — 25.7% from 522 appearances08/22 — 23.2% from 729 appearances08/23 — 32.8% from 722 appearances08/24 — 29.0% from 984 appearances08/25 — 26.9% from 1,187 appearances08/26 — 21.2% from 269 appearances
24.4%08/20 21.2%08/26

Pick rate

08/20 — 0.8% from 787 appearances08/21 — 0.9% from 522 appearances08/22 — 0.9% from 729 appearances08/23 — 0.9% from 722 appearances08/24 — 0.9% from 984 appearances08/25 — 0.9% from 1,187 appearances08/26 — 0.9% from 269 appearances
0.8%08/20 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 26.9% from 5,216 gamesSilver — 38.0% from 9,089 gamesGold — 45.5% from 101,937 gamesDiamond — 49.0% from 127,138 gamesMythic — 48.4% from 625,409 gamesLegendary — 50.0% from 561,081 gamesMasters — 50.0% from 30,618 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 8.3%
12 0
Undermine Gem Grab 35.0%
183 33
Rustic Arcade Gem Grab 32.7%
165 32
Sneaky Fields Brawl Ball 32.7%
208 35
Spiraling Out Brawl Ball 31.6%
177 33
Pinball Dreams Brawl Ball 31.0%
184 33
Bridge Too Far Heist 29.0%
169 32
Dry Season Bounty 30.2%
202 35
Shooting Star Bounty 30.3%
208 35
New Horizons Knockout 28.5%
172 32
Belle's Rock Knockout 29.0%
193 34
Center Stage Brawl Ball 29.2%
202 35
Flaring Phoenix Knockout 28.0%
175 32
Hard Rock Mine Gem Grab 28.0%
182 33
Hideout Bounty 28.1%
199 34
Layer Cake Bounty 26.6%
192 34
Double Swoosh Gem Grab 25.6%
176 33
Gem Fort Gem Grab 24.7%
174 32
Hot Potato Heist 24.7%
182 33
Parallel Plays Hot Zone 24.0%
171 32
Safe Zone Heist 24.6%
191 34
Triple Dribble Brawl Ball 24.4%
197 34
Pit Stop Heist 23.0%
191 34
Safe(r) Zone Heist 21.1%
166 32
Ring of Fire Hot Zone 21.8%
179 33
Kaboom Canyon Heist 21.2%
170 32
Open Business Hot Zone 22.6%
195 34
Out in the Open Knockout 21.9%
187 33
Dueling Beetles Hot Zone 20.1%
189 34

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.0% 85.7%
2 Makuzu09 Masters 39 43.2% 79.5%
3 Nikoko💘 Masters 37 43.2% 81.1%
4 Lady gaga Legendary 43 41.7% 72.1%
5 Eberechi Eze Legendary 37 41.5% 75.7%