Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Ash
52.4%
2,354 games
Rico
50.5%
8,009 games
Bibi
51.2%
2,925 games
Stu
49.9%
7,458 games
Meg
50.0%
3,502 games
Griff
49.3%
8,764 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ャʟᴀɴᴛ🐙 | Legendary | 29 | 38.5% | 72.4% |
| 2 | Itoshi Rin | Masters | 65 | 37.6% | 53.8% |
| 3 | Myra:p | Legendary | 20 | 37.4% | 80.0% |
| 4 | 尺aphⱠàĐ 🤍🧸 | Legendary | 25 | 37.3% | 72.0% |
| 5 | TK|Pasha|BS | Legendary | 34 | 36.7% | 61.8% |