For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Ash
52.3%
2,623 games
Bibi
51.5%
3,171 games
Rico
50.5%
8,798 games
Stu
50.0%
8,351 games
Griff
49.5%
9,644 games
Jacky
56.5%
207 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itoshi Rin | Masters | 71 | 39.8% | 57.7% |
| 2 | 尺aphⱠàĐ 🤍🧸 | Legendary | 28 | 38.0% | 71.4% |
| 3 | ャʟᴀɴᴛ🐙 | Legendary | 31 | 37.7% | 67.7% |
| 4 | TK|Pasha|BS | Legendary | 43 | 37.7% | 60.5% |
| 5 | Myra:p | Legendary | 20 | 37.4% | 80.0% |