My roster

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Meeple

Epic Ranked · Diamond Brawl Ball
44.8%Win rate in Brawl Ball
12,860Games
97Trust Score
71. of 105Rank in Brawl Ball
+8.5Skill bonus

Best map: Flaring Phoenix with 52.3% from 5,645 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 27.44.8 %
Popularity 66.0.89 %
Breadth 24.7% of maps
Counter safety 18.33.1 %
Star rate 5.11.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 11 earlier days are left out — below 73 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 38.3% from 81 appearances08/05 — 53.3% from 229 appearances08/06 — 55.7% from 185 appearances08/11 — 51.9% from 104 appearances08/12 — 36.7% from 120 appearances08/13 — 41.3% from 189 appearances08/14 — 51.1% from 182 appearances08/15 — 42.4% from 203 appearances08/16 — 42.3% from 196 appearances08/17 — 44.9% from 225 appearances08/18 — 53.9% from 219 appearances08/20 — 45.6% from 2,986 appearances08/21 — 46.5% from 3,592 appearances08/22 — 42.5% from 2,228 appearances08/23 — 44.1% from 1,460 appearances08/24 — 43.5% from 1,576 appearances08/25 — 45.1% from 1,016 appearances
38.3%08/04 45.1%08/25

Pick rate

08/04 — 0.3% from 81 appearances08/05 — 0.3% from 229 appearances08/06 — 0.2% from 185 appearances08/11 — 0.7% from 104 appearances08/12 — 0.3% from 120 appearances08/13 — 0.3% from 189 appearances08/14 — 0.3% from 182 appearances08/15 — 0.3% from 203 appearances08/16 — 0.3% from 196 appearances08/17 — 0.3% from 225 appearances08/18 — 0.3% from 219 appearances08/20 — 1.4% from 2,986 appearances08/21 — 1.0% from 3,592 appearances08/22 — 0.9% from 2,228 appearances08/23 — 0.8% from 1,460 appearances08/24 — 0.7% from 1,576 appearances08/25 — 0.6% from 1,016 appearances
0.3%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.5 — rewards skill: from Silver to Masters the win rate climbs by 8.5 points (regression 41.1% to 49.6%). The higher the tier, the better he does.

Silver — 46.4% from 338 gamesGold — 45.1% from 6,781 gamesDiamond — 45.2% from 14,902 gamesMythic — 45.5% from 108,976 gamesLegendary — 48.4% from 105,383 gamesMasters — 48.7% from 3,693 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 47.4%
2934 75
Pinball Dreams Brawl Ball 45.1%
2950 75
Pinhole Punt Brawl Ball+Mythic + Gold 47.3%
165 32
Triple Dribble Brawl Ball 44.1%
3376 77
Beach Ball Brawl Ball+Mythic + Gold 46.1%
154 31
Center Stage Brawl Ball 43.2%
2219 70
Sneaky Fields Brawl Ball 43.4%
1356 63

Against whom

Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against Rosa in Gem Grab. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 52.8% 2,166 games Rico 50.4% 7,186 games Bibi 50.9% 2,609 games Sam 62.8% 94 games Jacky 57.4% 169 games Stu 49.2% 6,623 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 zanget☘️ Legendary 24 37.2% 70.8%
3 Shiina Mahiru❤️ Legendary 20 36.9% 75.0%
4 RST|Niko8 Legendary 23 36.7% 69.6%
5 FLYX|Filo Legendary 28 36.6% 64.3%