Best map: Belle's Rock with 54.1% from 5,866 games.
Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/26, 7 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.4 — rewards skill: from Silver to Masters the win rate climbs by 8.4 points (regression 41.2% to 49.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
48.2% | 1614 | 66 | ||
Spiraling Out ![]() |
46.3% | 1678 | 66 | ||
Beach Ball +Diamond + Mythic |
47.5% | 335 | 42 | ||
Pinball Dreams ![]() |
45.2% | 1620 | 66 | ||
Pinhole Punt +Diamond + Mythic |
46.4% | 384 | 44 | ||
Sneaky Fields ![]() |
42.4% | 849 | 56 | ||
Center Stage ![]() |
41.2% | 1209 | 61 |
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.1% against Rosa in Gem Grab. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
52.8%
2,250 games
Rico
50.4%
7,508 games
Bibi
51.2%
2,739 games
Meg
49.7%
3,273 games
Stu
49.2%
6,953 games
Griff
48.9%
8,173 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NLG|lPronyx$💫 | Legendary | 22 | 37.8% | 77.3% |
| 2 | ャʟᴀɴᴛ🐙 | Legendary | 27 | 37.7% | 70.4% |
| 3 | Myra:p | Legendary | 20 | 37.7% | 80.0% |
| 4 | Itoshi Rin | Masters | 60 | 37.1% | 53.3% |
| 5 | zanget☘️ | Legendary | 24 | 37.0% | 70.8% |