Best map: Flaring Phoenix with 49.8% from 5,280 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.5 — rewards skill: from Silver to Masters the win rate climbs by 8.5 points (regression 41.1% to 49.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
48.1% | 5517 | 84 | ||
Triple Dribble ![]() |
48.0% | 6130 | 86 | ||
Pinball Dreams ![]() |
47.0% | 5482 | 84 | ||
Beach Ball +Legendary + Diamond |
50.2% | 295 | 40 | ||
Sneaky Fields ![]() |
46.7% | 3224 | 76 | ||
Center Stage ![]() |
45.7% | 4439 | 81 | ||
Pinhole Punt +Legendary + Diamond |
42.9% | 273 | 39 |
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.5% against Rosa in Gem Grab. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
52.7%
2,147 games
Rico
50.4%
7,148 games
Bibi
50.9%
2,589 games
Jacky
57.4%
169 games
Sam
62.2%
90 games
Stu
49.1%
6,583 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NLG|lPronyx$💫 | Legendary | 22 | 38.0% | 77.3% |
| 2 | Shiina Mahiru❤️ | Legendary | 20 | 36.9% | 75.0% |
| 3 | RST|Niko8 | Legendary | 23 | 36.7% | 69.6% |
| 4 | FLYX|Filo | Legendary | 28 | 36.6% | 64.3% |
| 5 | SW|Spidilain | Legendary | 21 | 36.5% | 71.4% |