My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Meeple

Epic Ranked · Bronze
41.3%Win rate across all maps
441Games
46Trust Score
53. of 105Rank by score

Best map: Hideout with 64.7% from 17 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 14.
Win rate 50.41.3 %
Popularity 22.0.08 %
Breadth 66.23% of maps
Counter safety 37.25.4 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 4 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 28.4% from 109 appearances08/21 — 43.0% from 79 appearances08/22 — 40.3% from 62 appearances08/25 — 53.5% from 71 appearances
28.4%08/20 53.5%08/25

Pick rate

08/20 — 0.1% from 109 appearances08/21 — 0.1% from 79 appearances08/22 — 0.1% from 62 appearances08/25 — 0.1% from 71 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.2% from 442 gamesSilver — 51.8% from 2,815 gamesGold — 49.2% from 62,273 gamesDiamond — 47.5% from 110,432 gamesMythic — 47.6% from 830,723 gamesLegendary — 48.3% from 505,112 gamesMasters — 49.1% from 14,011 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Hideout Bounty 64.7%
17 0
Dry Season Bounty 59.1%
22 1
Safe(r) Zone Heist 63.6%
11 0
Belle's Rock Knockout 58.3%
12 0
Shooting Star Bounty 58.3%
12 0
Out in the Open Knockout 53.3%
15 0
Dueling Beetles Hot Zone 50.0%
16 0
Triple Dribble Brawl Ball 50.0%
16 0
Hard Rock Mine Gem Grab 46.7%
15 0
Gem Fort Gem Grab 46.2%
13 0
Pinball Dreams Brawl Ball 45.0%
20 0
New Horizons Knockout 44.4%
18 0
Sneaky Fields Brawl Ball 42.9%
14 0
Bridge Too Far Heist 40.0%
10 0
Parallel Plays Hot Zone 40.0%
15 0
Safe Zone Heist 36.4%
11 0
Kaboom Canyon Heistprev. season 37.5%
16 0
Undermine Gem Grab 37.5%
16 0
Open Business Hot Zone 35.7%
14 0
Rustic Arcade Gem Grab 33.3%
12 0
Spiraling Out Brawl Ball 35.3%
17 0
Double Swoosh Gem Grab 33.3%
18 0
Flaring Phoenix Knockout 36.0%
25 3
Pit Stop Heist 20.0%
10 0
Hot Potato Heist 31.8%
22 1
Ring of Fire Hot Zone 17.6%
17 0
Center Stage Brawl Ball 13.3%
15 0
Layer Cake Bounty 20.0%
20 0

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.8% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.7% 70.4%
3 Myra:p Legendary 20 37.7% 80.0%
4 Itoshi Rin Masters 60 37.1% 53.3%
5 zanget☘️ Legendary 24 37.0% 70.8%