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Meeple

Epic Ranked · Diamond
47.2%Win rate across all maps
84,146Games
100Trust Score
90. of 105Rank by score

Best map: Flaring Phoenix with 52.4% from 5,779 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 13.47.2 %
Popularity 68.1.04 %
Breadth 24.7% of maps
Counter safety 4.22.3 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 379 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 51.4% from 947 appearances08/05 — 52.0% from 3,136 appearances08/06 — 50.3% from 2,807 appearances08/11 — 50.7% from 827 appearances08/12 — 47.7% from 1,604 appearances08/13 — 46.4% from 2,246 appearances08/14 — 48.7% from 2,513 appearances08/15 — 45.3% from 2,432 appearances08/16 — 46.1% from 2,746 appearances08/17 — 48.2% from 2,776 appearances08/18 — 49.5% from 2,658 appearances08/19 — 47.8% from 790 appearances08/20 — 46.1% from 16,544 appearances08/21 — 48.0% from 22,843 appearances08/22 — 47.0% from 14,087 appearances08/23 — 47.1% from 9,963 appearances08/24 — 47.3% from 11,757 appearances08/25 — 47.8% from 8,235 appearances08/26 — 45.9% from 717 appearances
51.4%08/04 45.9%08/26

Pick rate

08/04 — 0.5% from 947 appearances08/05 — 0.6% from 3,136 appearances08/06 — 0.5% from 2,807 appearances08/11 — 0.9% from 827 appearances08/12 — 0.6% from 1,604 appearances08/13 — 0.6% from 2,246 appearances08/14 — 0.6% from 2,513 appearances08/15 — 0.6% from 2,432 appearances08/16 — 0.6% from 2,746 appearances08/17 — 0.5% from 2,776 appearances08/18 — 0.5% from 2,658 appearances08/19 — 0.6% from 790 appearances08/20 — 1.4% from 16,544 appearances08/21 — 1.1% from 22,843 appearances08/22 — 1.0% from 14,087 appearances08/23 — 1.0% from 9,963 appearances08/24 — 0.9% from 11,757 appearances08/25 — 0.8% from 8,235 appearances08/26 — 0.9% from 717 appearances
0.5%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.2% from 442 gamesSilver — 51.8% from 2,815 gamesGold — 49.2% from 62,273 gamesDiamond — 47.5% from 110,432 gamesMythic — 47.6% from 830,723 gamesLegendary — 48.3% from 505,112 gamesMasters — 49.1% from 14,011 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 7 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 52.4%
5779 85
Belle's Rock Knockout 50.9%
7476 89
New Horizons Knockout 50.8%
5136 83
Layer Cake Bounty 50.4%
8788 91
Out in the Open Knockout 50.0%
4259 80
Dry Season Bounty 49.6%
4932 82
Hideout Bounty 47.8%
3592 78
Spiraling Out Brawl Ball 47.4%
2989 75
Deathcap Trap Gem Grabprev. season 47.8%
924 57
Undermine Gem Grab 46.3%
3152 76
Rustic Arcade Gem Grab 46.3%
2611 73
Shooting Star Bounty 45.8%
2692 73
Crystal Arcade Gem Grabprev. season 46.7%
903 57
Gem Fort Gem Grab 45.5%
2896 74
Parallel Plays Hot Zone 45.3%
3847 79
Beach Ball Brawl Ball+Mythic + Gold 47.5%
335 42
Pinball Dreams Brawl Ball 44.9%
3005 75
Open Business Hot Zone 44.7%
3164 76
Pinhole Punt Brawl Ball+Mythic + Gold 46.4%
384 44
Hard Rock Mine Gem Grab 44.5%
3000 75
Triple Dribble Brawl Ball 44.1%
3442 77
Double Swoosh Gem Grab 43.5%
2480 72
Center Stage Brawl Ball 43.4%
2271 71
Sneaky Fields Brawl Ball 43.7%
1390 63
Dueling Beetles Hot Zone 41.6%
3287 76
Ring of Fire Hot Zone 41.8%
1311 63
Safe Zone Heist+Mythicprev. season 40.4%
2549 73
Pit Stop Heist 39.7%
1138 60
Kaboom Canyon Heist+Mythic 37.9%
412 45
Safe(r) Zone Heist+Mythic + Gold 35.1%
715 54
Hot Potato Heist+Mythic 31.5%
435 46
Bridge Too Far Heist+Mythic 30.7%
407 45

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.8% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.7% 70.4%
3 Myra:p Legendary 20 37.7% 80.0%
4 Itoshi Rin Masters 60 37.1% 53.3%
5 zanget☘️ Legendary 24 37.0% 70.8%