My roster

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EN

Meeple

Epic Ranked · Gold
49.1%Win rate across all maps
60,820Games
100Trust Score
58. of 105Rank by score

Best map: Belle's Rock with 54.2% from 5,808 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 14.
Win rate 46.49.1 %
Popularity 52.0.47 %
Breadth 63.20% of maps
Counter safety 50.26.0 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 67.2% from 128 appearances08/05 — 57.8% from 344 appearances08/06 — 54.7% from 245 appearances08/20 — 51.5% from 13,203 appearances08/21 — 50.4% from 11,588 appearances08/22 — 46.9% from 8,494 appearances08/23 — 48.2% from 7,263 appearances08/24 — 48.3% from 10,448 appearances08/25 — 48.0% from 9,121 appearances08/26 — 44.8% from 703 appearances
67.2%08/04 44.8%08/26

Pick rate

08/04 — 0.3% from 128 appearances08/05 — 0.3% from 344 appearances08/06 — 0.3% from 245 appearances08/20 — 0.5% from 13,203 appearances08/21 — 0.5% from 11,588 appearances08/22 — 0.5% from 8,494 appearances08/23 — 0.5% from 7,263 appearances08/24 — 0.4% from 10,448 appearances08/25 — 0.4% from 9,121 appearances08/26 — 0.5% from 703 appearances
0.3%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.3% from 438 gamesSilver — 51.7% from 2,792 gamesGold — 49.2% from 61,756 gamesDiamond — 47.5% from 110,013 gamesMythic — 47.6% from 829,873 gamesLegendary — 48.3% from 504,558 gamesMasters — 49.1% from 14,004 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 9 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 54.2%
5808 85
New Horizons Knockout 54.3%
4304 80
Out in the Open Knockout 54.3%
3479 77
Layer Cake Bounty 53.2%
5902 85
Dry Season Bounty 53.5%
3795 78
Flaring Phoenix Knockout 53.3%
4207 80
Hideout Bounty 51.4%
3537 77
Shooting Star Bounty 48.9%
2855 74
Triple Dribble Brawl Ball 48.1%
1596 66
Parallel Plays Hot Zone 47.3%
2309 71
Deathcap Trap Gem Grab+Diamondprev. season 48.1%
958 58
Undermine Gem Grab 46.3%
1992 69
Spiraling Out Brawl Ball 46.5%
1662 66
Crystal Arcade Gem Grab+Diamondprev. season 46.8%
947 58
Hard Rock Mine Gem Grab 45.3%
2063 69
Pinhole Punt Brawl Ball+Diamond + Mythic 46.7%
336 42
Pinball Dreams Brawl Ball 45.1%
1612 66
Double Swoosh Gem Grab 44.6%
1536 65
Rustic Arcade Gem Grab 44.3%
2230 71
Gem Fort Gem Grab 44.1%
1965 69
Beach Ball Brawl Ball+Diamond + Mythic 45.3%
287 40
Open Business Hot Zone 43.5%
2057 69
Dueling Beetles Hot Zone 42.2%
2116 70
Sneaky Fields Brawl Ball 42.3%
839 56
Pit Stop Heist 42.2%
907 57
Ring of Fire Hot Zone 41.5%
1104 60
Center Stage Brawl Ball 41.3%
1198 61
Safe Zone Heist+Diamond 36.8%
623 51
Bridge Too Far Heist+Diamond 36.5%
687 53
Kaboom Canyon Heist+Diamond 34.7%
669 53
Safe(r) Zone Heist+Diamond 33.6%
587 51
Hot Potato Heist+Diamond 32.5%
545 49

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.9% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.8% 70.4%
3 Myra:p Legendary 20 37.8% 80.0%
4 Itoshi Rin Masters 60 37.2% 53.3%
5 zanget☘️ Legendary 24 37.1% 70.8%